Death Parade: That’s Just the Name of the Game | OWLS “Dreamers”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s  tenth monthly topic, “Dreamers,” I decided to incorporate what would have been my standard Death Parade review into this retrospective look at beauty stopped short by a cruel twist of fate.

Every individual has a goal or ambition that they devote their whole life to with passion and courage—whether it’s landing your dream job, traveling, or finding the love of your life. However, there are those who spent their whole life working towards a dream, but were cut short due to an unexpected occurrence. Those people are left only to dream and wonder about the possibility. 

We are not going to focus on the individuals that achieved their aspirations, but instead look at characters that weren’t able to. We will explore what happens to characters who had their wings forcefully cut off, as well as those who gave up before they even started their journey.

I’m a little late to the Death Parade game, but better late than never, right? Also . . . IT’S FRIDAY THE 13—KARMA IS GOING TO EAT ME ALIVE AND SPIT ME OUT. Thanks Lyn for the prompt!

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A brief discussion on the winter 2015 anime “Death Parade,” produced by Madhouse, directed and based on the original story by Yuzuru Tachikawa. SPOILERS WILL BE PRESENT.

“Welcome to Quindecim”

What awaits us in the afterlife? Is there even such a place? As we understand it, nobody will remember how they died. There is living, and then the moment after death. So how did I get here—and why is there a bar in the afterlife?

Such is the state of mind of those who—fortunately or not—awaken in a mysterious bar remembering only that they lived, and that they are now here at a chic bar called the Quindecim. You cannot escape, but you are invited to participate in a game where the value of your soul is on the line, and weighed by none other than the discreet bartender Decim himself. Darts, bowling, air hockey—your typical watering hole time-wasters. Terrible joke, right? Honey, that’s just the name of the game.

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As pairs of strangers stumble into the ethereal pub, they quickly ingrain it within themselves that winning is absolutely dire to making it out alive. Little do they know that despite having come from different walks of life, human nature is unchanging, including the worsts parts of it. That precise moment of despair declares the true winner and loser, and just like an arbiter Decim passes judgement based on the revelations alone, sending them to either heaven or hell following the game—that is until, however, the arrival of a strange black haired woman causes Decim to reevaluate this cruel system of judgement he employs upon his poor guests, as well as his own existence as a heartless arbiter.

“Tell me, bartender . . . we’re already dead”

Death Parade centers its focus on three important themes: the act of passing judgement upon others, self-realization, and death itself. What’s really special about this anime is how it breaks down these notions and turns them on their head, causing the lives of the characters in the show to fall short of any real achievement or happiness:

3. Judgement For one, Decim does not believe that the games bring out the true hearts of his guests, but that true shock and terror for one’s own being does instead. He draws forth these intense emotions by the games: slowly, he might re-implant the memories of their deaths back into their minds; or perhaps, he’ll break or disable a function necessary to win the game in order to see how those essentially “cheated  on” accept these brutal circumstances. Actions define your character, after all. But could you even call this fair judgement? Decim thinks so.

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2. Self-Realization All of our guests awaken without a clue as to how they got there. None of them even remember how they died, which is crucial to the game Decim wishes them to play. As the matches progress and the memories begin trickling back, these individuals start to reveal their true colors to one another, some exploding with hypocritical violence like they used to back when they lived, others merely crying at the tragedies that befell them pre-death. What’s common between both the winners and the losers is that they are all struggling while coming to terms with the realities that fate has placed them in. That shock is a lot to take in. All at once, you remember the person you used to be: the sins that you committed, or the evils that were done to you unknowingly—how you were stabbed in the back, or how you yourself took another’s life. Here, self-realization isn’t used to instill individuals with hope, but rather complicate matters, causing some to break because of the pain.

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1. Death One of the anime’s greatest secrets is revealed come episode two: the guests who believe that they’ve just been kidnapped or imprisoned are, in fact, deceased, presumably stuck in a purgatory of sorts until the arbiter judges them, sending them to either heaven or hell. That’s when the second great secret is revealed: there is no life after death, only reincarnation or the void. Adding more trauma to the hopeless situation, Death Parade anticipates that its viewers are left praying for the purest of the two guests, only to have that purity snapped by the ultimate revelation: There are no second chances, in life and after it.

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Why do it all? To Show us Chiyuki, a Dreamer

This is the name of the black haired woman with no name, no memories, but a passing thought: she knows that she’s already dead. Inconveniencing Nona, Decim’s “boss,” the nameless woman is granted a working shift at Decim’s side until . . . hmm, well we don’t really know how long she was supposed to work, just that towards the latter half of the series memories of her past life start resurfacing, creating an unstable existence trapped with little time left to remember everything. Luckily, she does, only to realize that she, too, was ruined long ago.

She was heralded as one of the nation’s top ice-skaters, and as a child growing into an adult, everyone only saw her for that, an athlete. Chiyuki was thrilled with the praise and success, but overtime (especially as a full-grown adult woman) we get the feeling that she wanted to be more than that—to be known for who she was, not what. And nobody cared to explore that side of her. She was judged by the world for what she accomplished, not how she lived.

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To balance the scales, Chiyuki is sent as an assistant to Decim to judge souls herself. She finds herself frequently bumping heads with Decim’s cool demeanor, though, frequently voicing her human emotions and opinions quite loudly—about how wrong Decim is, or how unfair the things he does are. She opens Decim’s eyes to the way of the world, allowing them both to tragically realize that, whether it’s in life or whatever comes after, no soul deserves the unbearable weight of judging others.

She was judged, she had a realization, and then she died. But not in the traditional sense. No—her death came with losing what connected her to others: ice-skating. After suffering a career-ruining injury, she was forced to give up her passions, aspirations, and biggest dreams of becoming one of the greatest ice-skaters to ever live—THIS was what truly killed her, for now, without a purpose, she merely exists and walks along a destination-less path. When Decim shows Chiyuki the world without her in it, she realizes that her suicide marked the finality of her regrets, not her death. The pain she caused her mother absolutely tore her apart, and she is left heartbroken because she wished she had valued her own life.

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Where Justice Lies

Given the once-in-a-“lifetime” chance to return to the living, Chiyuki denies the ultimate wish. Why? Why wouldn’t she want to apologize and reunite with her mom?? Causality, that’s why; give and take. When a soul leaves the earth, a ripple of cause and effect impacts the lives of others. By reclaiming the impossible—a second chance at everything—her soul is exchanged for another. This brings us back to the first theme, where YOU do not get the chance to weigh another’s life, nor the sorrows that would come with that stranger’s death. The revival of one brings about the unfair ruin of another, and if justice has taught her anything by this point, it’s that this is the greatest taboo.

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At the story’s end, we find out that Decim’s existence is part of an elaborate experiment crafted by Nona all for the sake of searching for a better judgement system. Though Quindecim’s tactics are arguably fairer than the ones we have now, it’s still a far shot from true justice. That begs us to ask the essential question:

How long will it take to find where justice lies, and at the smallest cost possible?

Death Parade takes an exceptionally accurate stab in the dark and concludes that, though trial and error brings us inches closer towards the light, true justice still lies many, many lifetimes away. In a story rich with irony where dreams are crushed and lives are weighed like pennies, those parading into the bar of the afterlife died long before they even realized they lived.

“I don’t regret the things I’ve done. I regret the things I didn’t do when I had the chance.” – Chiyuki


Man, I didn’t even get into the slick animation (with amazing texture designs), atmospheric and emotional soundtrack, or the other characters besides Chiyuki and Decim, but perhaps I’ll leave that all up to you to explore yourself! It is, after all, regarded as a “Cake” here at the Quintaku. 🙂 But yeah, Death Parade, it’s a wild ride for sure, though I can’t help but feel that it, like its poor characters, had its expectancy cut short. I doubt there’ll ever be more, considering it’s an original source (the best kind of anime), but who knows, maybe Lady Luck will throw us a curve ball, or an extra toss at the dart board. (Just please, avoid the eyes. That would suck immensely.) Let me know what you thought of this anime!

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This concludes my ~spooky~ October 13th entry in the OWLS “Dreamers” blog tour. The incredible YouTuber Gigi of Animepalooza *FINALLY* put together a video captioning the flawed life and broken dreams of Yuri!!! On ICE‘s KING JJ which you can view right here! Also, look out for our fearless leader Arria’s (Fujinsei) post about the lovely Silver Spoon this upcoming Monday, October 16th!  Thank you so much for reading, and until next time, this has been

– Takuto, your host

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Shin Godzilla is Terrifyingly Realistic & Meaningful Ode to History | Review

A brief discussion on the summer 2016 Japanese film “Shin Godzilla” (also known as “Godzilla: Resurgence”), produced Toho, co-directed by Hidaeki Anno and Shinji Higuchi, based on the original story by Anno (Evangelion). 

*I am not overly familiar with the Godzilla franchise (meaning I cannot properly decide whether it is a particularly “good” or “faithful” addition), but I do respect it and the impact it has had on the Japanese people and the rest of the world.*

“A God Incarnate. A City Doomed.”

This is how Funimation captions the deadly film containing the biggest, baddest Godzilla known to mankind, and accurately so. (He’s literally the tallest in the franchise!) But before the King of Monsters surfaced from the deep, it was just another quiet day for Japan. Chaos quickly floods the scene when a giant, strange gilled creature explodes from the ocean’s surface and begins tearing through the city.

Prioritizing citizen safety above all else, the government attempts to keep the situation under control, only to realize that their technicalities and formalities are useless in the face of true terror. It’ll take a rag-tag team of volunteer scientists, engineers, and public safety officials to come up with some sort of way to combat this seemingly perfect lifeform. “But time is not on their side—the greatest catastrophe to ever befall the world is about to evolve right before their very eyes.” – Funimation

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More Than BOOMS! and BANGS!

Despite boasting action (it’s a Godzilla film for crying out loud), there’s a surprising amount of substance, particularly a possible social commentary on the hierarchy of the Japanese government and they way the nation handles foreign affairs during war time. Specifically, we are frequently shown how frustrating and slow policy can be. The film’s first half centralizes on political officials arguing about who should do what, when, and their reactions to the unbelievable events unfolding—most were consumed with disbelief, in fact, except for the young yet forward-thinking Deputy Chief Cabinet Secretary Rando Yaguchi, our basically-main character (and wow, what a title).

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We join Yaguchi in his frustration against the higher-ups, as well as his struggle to make amends with the innocent lives lost because of the government’s inability to act early on. While those above him in rank merely wish to hold fast to their comfortable, well-paying seats, shrugging off the impending doom that is about to likely kill them all, Yaguchi pulls together every asset that he can to find out what Godzilla is, and solve the mysteries surrounding Goro Maki’s research on the subject. It’s sad to admit how painfully real the execution of this all is.

Unlike the other officials who merely bicker about bureaucratic protocol and semantics (and not take things seriously), Yaguchi deals with exactly what’s in front of him. He knows he’s trapped within the system’s web, but he doesn’t fear questioning those above him in order to do his job correctly and honorably. Actor Hiroki Hasegawa conveys the complexity of Yaguchi’s character impressively, balancing fitting facial expressions for each emotional hit: a mix of concern, anger, sadness, and confusion.

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As I side note, I thoroughly enjoyed the excitement that came with watching Godzilla transform from the weird gilled lizard on all fours to the menacing tower of terror we’ve come to know and love. It was so much fun! One small small complaint that I did have was (and I’m not sure if this actually counts) that I couldn’t really tell if the CG done on Godzilla was “good” or not. Seriously, I couldn’t. Was he creepy lookin’? Sure, but I’m not sure how this makeover compares to previous ones. Also, while his explosive beams later on looked absolutely terrifying, I didn’t like the cheesy sound effects for the explosions—they felt like they were missing a low boom to ’em, or perhaps an epic bass you’d expect from a Hollywood explosion.

Intense Dialogue, and the Engrish Doesn’t Help

Most of the film’s complaints are targeted at the lead female, Kayoko Ann Patterson, portrayed by Satomi Ishihara, whose unfortunate script is loaded with English-heavy dialogue. In an interview, she even stated “Sometimes it’s so frustrating, I just want to cry,” and by NO means is any of this her fault—that’s a director issue. Her character is meant to seem very American, and while we definitely get that feeling, I can’t help but think that her normal Japanese speaking would’ve sufficed the whole way through. Anyway, I still love Kayoko to death because of how her character acts as an excellent foil to Yaguchi’s—both see themselves in higher positions, but for now, they work together efficiently with what they’ve got in their own ways.

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The Engrish problem is solved by switching the language settings to Funimation’s English dub, which is especially wonderful because the subtitles just fly by! Shin Godzilla is a film about talking through the problem, and less about any spectacular human actions. The political nonsense in the first 20 minutes, as well as the ending with solving Maki’s quote (which I’ll get to) are much easier to understand with the dub. If you don’t mind live-action dubs, do give this one a go—it could help immensely with understanding the film’s main messages.

Understanding the Legacy of the Atomic Bomb

More than having knowledge of the franchise, it’s historical context that is needed for full emotional effect here. Japan was rocked not once but twice by an evil that shouldn’t have even been unleashed on the planet: the atomic bomb. History has learned that the destruction that follows an atomic bomb is not cool. It’s not something the U.S. or any country should glorify, and this film makes sure of that. Godzilla was birthed once the long-term effects of radiation poisoning revealed themselves as something just as fearsome and frightful as the bomb itself—gosh, perhaps worse.

This brings us back to the film, which could stand an allegory for nuclear war and its long-standing effects, Godzilla itself mirroring the disastrous earthquakes, tsunamis, and radiation that hit the poor nation all at once. Unlike normal action films where you’re just waiting in anticipation for the bad guy to unleash their awesome powers, I was left not cheering, but shaking with fear of the results that, very closely, mimic an atomic bomb. The theme of destruction is a powerful one, a scary one, and that’s how this film shocked the viewers—the moment Godzilla unleashes its wrath is one that can only be witnessed . . . and feared.

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The People that Made this Experience Special

1. Sharla (Sharmander on YT)—Being one of my favorite YouTubers, it’s rare to ever hear about her work life as a dialogue coach, and so I was ecstatic once she put out a video saying that she worked with the cast (particularly Yaguchi and Kayoko on those stubborn English lines) and Anno himself.

2. Shiro Sagisu—Known for his epic music in Evangelion, Shiro gives the film a really neat character. His famous “intense operations planning” music that plays throughout the franchise makes several appearances in this film, and though it felt overplayed at first, a second watch through with the dub made it all feel like it blended seamlessly, as if Eva and Godzilla were truly “a match made in kaiju heaven!”

3. Hidaeki Anno—THIS MAN puts me through so much stress, and yet I can’t ever look away whenever I hear his name involved in a project. He is the reason I jumped into this foreign franchise, after all, so that’s got to mean something, right? He perfectly combs together realism, destruction, and rebirth in such a way that merits a masterpiece with every work. In Shin Godzilla, he took me back to the first time when I saw Evangelion and was impacted in such a way that I’d never be the same without it. I’m glad Anno took the break between 3.0 and the final Rebuild film, because hey, sometimes we have to “Do as we please,” and I respect that.

Thank you for giving me my Evangelion fix—it was an incredibly enjoyable experience!

“Do as you please.”

These are the few words left by the enigmatic Maki, and yet, they remain the strongest message within the work. It’s something so simple, to do as you want to, though I get the impression that it’s not a common Japanese lesson taught. No, this isn’t a wish or a passing thought, but a statement aimed DIRECTLY at Japan. Towards the end of the film, the Prime Minister must either give consent to or deny the United States’s declaration against Godzilla: “Take care of it now, or we will nuke it.” That’s right, history will repeat itself. Japan would risk losing the pride and dignity it spent so many years recuperating to the humiliation of starting at ground zero once again.

With the titular creature MIA towards the end and the U.S.’s threat, it almost begs the question: Are humans deadlier than Godzilla?

But oh, “Danger is an opportunity for personal growth,” remarks the U.S. President in the film. Yeah, not for this country. The true climax of the film comes down to a duel between philosophies—to accept help and then rebuild, or own up to the situation. And when Japan finally does decide to take matters into its own hands, fighting the way only they do best by studying their enemy, the scientific team makes work of the King of Monsters in a way that, without spoilers, makes me proud to be human. Using science, mankind’s greatest weapon, the team transforms the impossible into plausible—theory into reality.

It’s that moment when you realize you CAN stand for yourself WITHOUT having to kill another being—THAT is the big takeaway. Take pride in the things you can create and accomplish together, NOT destroy. And finally, for ONCE in your overly obedient life, do as YOU please, NOT what the others want.

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Shin Godzilla is incredibly smart, realistic, meaningful, and genuinely scary at times. Most of all, my god, if this film had come from my country, I’d be overflowing with pride, too.

“Accountability comes with the job. A politician must decide to own it or not.” – Rando Yaguchi 

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(None of these screenshots belong to me. No copyright infringement is intended.)


Have I been completely Godzilla-fied? Haha, not quite, but I will definitely be keeping an eye out for future installments, including the wildly anticipated CG Godzilla film directed by Gen Urobuchi, another one of my favorite directors in the industry! Shin Godzilla may not be anime, but I’ll let it slide into the “Caffe Mocha” selection as grade-A movie material for sure, and for everything it stands for. Shout-out to Scott (Mechanical Anime Reviews) for hyping me up about it, and for covering the film way better (and quicker) than I did here.

Lastly, thank you so much for reading, as this was a film that has grown to mean a lot to me. I’m dying to know what you thought about Shin Godzilla, especially regarding its production, so let me know your thoughts in the comments! Until next time everyone, this has been

– Takuto, your host

Chill Season is Here | End of September Update 10/3/17

Hey everyone, what’s up? I did a header image thingy for an update! Like it?

Cool weather is finally here, ahh, yes, no more 100-degree F days. I’m in college now, in case you didn’t know that, and hey, I’m surviving (yay)! While I haven’t been utterly dumped with challenging homework yet, I am keeping busy, what with symphony orchestra and the long hours of practice that accompany it.

With all this “extra time,” I’ve done a lot of anime watching, some manga reading, and more posting. That’s always exciting. Now I have to get over the second slump—catching up on the millions of comments I’ve left unanswered. If I haven’t hunted you down in my posts yet, don’t worry, I will! I just need more energy within myself to keep the conversation going, and that can be tough. Blogging is a social sport, after all.

But slowly and steadily I am catching up. Painfully slowly, but it’s better than no progress at all. Anyway, let’s briefly check out what I’ve watched, read, and written within the past couple months!

RECENTLY FINISHED:

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Netoge: And you thought there is never a girl online?—I’ve finally signed up for a Funimation Now account, and this was one of the first shows I decided to watch. At the time, I was looking to satisfy simple needs: pretty characters, comedy, and a dash of nerd humor. And what do you know, Netoge was perfect for the job! I loved this show, and I’m not gonna lie, being able to stream a dub LEGALLY felt pretty good. This was my first time hearing Dallas Reid as Hideki “Rusian” Nishimura, and though I spent a lot of time deciding whether I liked him or not, I finally decided that if I kept needing to debate it, then he likely did a good job at it. We’ll likely hear A LOT more from Dallas Reid in upcoming dubs, I can just feel it. Anyway, fun show. Would watch more, but I likely won’t follow the novels.

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Saga of Tanya the Evil—After Netoge, I was craving something gritty, loaded with dark humor and kickass characters. Remembering Tanya from a couple seasons back as a big hit, I booted up the first episode on Crunchyroll and couldn’t put it down after that. Solid action, fantastic cast, and an engaging story of man vs. fate, or in this case, “bird mouth” Tanya vs. the cruel God who laughs from on high. It was just such a solid production that it left me here screaming, “WhErE iS sEaSoN tWo?!” I definitely plan to follow Tanya’s scheming and mocking of God in the novel series, which sees its first release I believe this winter. Awesome, high energy show that never lets up. When I watch the dub, expect a review!

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Aria the Animation—I participated in the huge Aria Kickstarter by Nozomi Entertainment AKA RightStuf back in September. At first, I donated blindly at the limited edition. Then I thought, “How stupid am I? Am I really going to blindly throw $60 at a title I don’t even know if I’d like??” And just as I questioned myself, Crunchyroll put the first season on their site to help with the campaign. After a watch of the first season, I can comfortably say that my gamble was a worthwhile one. Hopefully the +$200 that went into it will be everything that I wanted and more.

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Sailor Moon S—Awww yeah, I continue to knock through Viz’s releases of the beloved 90s series and I absolutely loved every bit of it! As a child, this was basically the first anime I was ever introduced to without knowing what anime was. It brought my whole experience of running around with sparkly ribbons and costumes full circle, and by the end (which I had never previously seen or known), I couldn’t help but melt down into an emotional wreck. I could never review a series that’s this close to heart, let alone slap a numerical rating on it, but maybe for an OWLS post or something I’ll get to dig out this series once again. Looking forward to seeing Crystal III this winter with all my heart—PLANET POWER!!!!

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Death Parade—This one you might recognize from my birthday haul! And while it’s quite up on this list, I actually started it in August and finished it just a day ago (hahaha that’s what I get for trying to watch it with my sister). Anyway, it was a wicked cool trip through the afterlife, and can’t help but think that the series needed something more for its ending . . . maybe for a future installment, right? It wasn’t as 10/10 masterpiece as everyone was making it out to be, but it was dark and fun, which is what exactly what I pegged the series for. Maybe I’ll review it, maybe I won’t. We’ll see.

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Code Geass: Akito the Exiled—Another from the b-day haul, yay! After breezing through the original Code Geass this past summer with my siblings, I was craving more of the universe. This calling just happened to be answered by Funimation’s rescue release of this spinoff, which takes place between the two halves of the original series overseas in the European Union. The dub had accents for the French and other nationalities represented, which was kind of a neat touch. I especially loved Jeannie Tirado’s resilient yet caring Leila Malcal. CG was used for the mechs this time around, and while one might find that originally distracting, the wild and dynamic movement and cinematography made for some excellent fights. My only great disappointment with it was the lack of involvement from returnees LELOUCH VI BRITANNIA and Suzaku Kururugi, as they were the main reason I even wanted more Geass. Oh well, cool show nevertheless.

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Shin Godzilla—It’s not anime, but it certainly counts for the reason I wanted to watch it: Evangelion. Director. Hidaeki Anno. Need I say more? Well, HAH, I wont’ actually, because a review of this titanic hit is coming very soon, so keep an eye out!

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Orange (anime and manga)—YES, I read some manga, and YES, it was an entry ruled off of the loooong backlog!! When the books were released and the anime adaptation of it aired, the ONLY thing people talked about was Orange. That popularity has since calmed down greatly, but the series is still definitely not one to be missed—especially that manga, dang! (I can officially recommend some manga to people, this is so fun!) The anime dedicates one episode to each chapter or two, so the pacing is absolutely flawless in terms of time/scene adaptation. Each frame of the manga held so much gorgeous facial expression, and the characters were each quirky yet very attractive. I wish the anime kept up with the quality on that front, but hey, taking a picture is easier than a video, I get it. Also, the manga was significantly more emotional than the series was. I’m not sure if that was just because I knew how it was all going to end, but hmm, yeah if someone wants the tear-jerker route, read the books. Both are still wonderful!

As a last note, though I never did actually cry, I was significantly touched by the morals of friendship, and how something so simple as friends can create beautiful moments and prevent terrible tragedies. It’s all about treasuring what we have, together, and living within each moment, not through them. I based my entire September OWLS post on the Orange manga, so if you’d like a spoiler free rundown on what it presents us with, consider checking it out! It gained a lot of traffic, and I consider it to be one of my bests posts because of how it was received. So, thank you if you decide to read it (link right here)!

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Re:CREATORS—OOH, OOH, now THIS is a show that saved itself during its run!! I was so happy with how it ended, and I won’t lie, I didn’t think the series had it in itself to finish with both story and emotional satisfaction, but it did, and because if that I do plan to review it! Until then, my lips are sealed—just go watch it!!

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Katsugeki TOUKEN RANBUKatsugeki had it all: incredible animation production, excellent digital effects by Ufotable, epic music by the composer of Fate/stay night [Unlimited Blade Works]‘s score, a solid franchise, and, of course, an overly supportive fanbase. So where did it go wrong? My theory is that it simply didn’t use the weight of each mission to fully impact the characters. From what I gathered, this is supposed to be a predominately character-driven franchise, so by not involving all of the characters, it walked away with only a couple of decently developed studs. Not to offend the fangirls, but it didn’t help when they decided to add a second wave of characters—the flashy First Unit—into the mix. Now you have +12 characters running around and all I can say was that the finale was very pretty. It was all more along the lines of “not my cup of tea” than “it sucked.”

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My Hero Academia Season 2—Bro, who wasn’t watching MHA this past season, cause like, dang! I thought the first was pretty good, but this second pulls out all the stops, especially with the famous TOURNAMENT ARC in the first half. Hell, I marathoned that shit cause I didn’t want to watch it at the time, and even though the Hero Killer/Hosu Incident Arc was a bit of a slump for me, I realize the importance it will have on not only the heroes but the villains as well. I won’t say too much more because I’d like to review it, but let’s just say it inspired me so much that I’ll be cosplaying the KING Todoroki #bestboy. Also, the first OP and the second ED were FIRE, man! Can’t stop listening!

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DIVE!!—So many thoughts. So much conflict. I think I like this show? See, I’m on the fence: I’ve admitted to the fact that this show did not turn out so well, but you can still like something that’s complete trash. I want to believe there is something of sustenance in this show, and that’s a very hard thing to do. It looks like I’ll be a bit against the crowd on this one, but don’t worry, I know that it’s garbage LOL. Review coming soon for sure!

CURRENTLY WATCHING:

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Tsuredure Children—Last spring’s trashiest show made its way to my Funi account and now I’m watching the dub. Not the greatest dub, but it’ll suffice for what I’m after: romantic nonsense. I want to watch curious kids fail miserably and hilariously with their love lives . . . is that sad? Beats me, but Tsuredure is defs fillin’ the cup up! It’s lighthearted, humorous, and charming in its own way, so sure, I’ll keep tagging along.

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Knight’s & Magic—Started this one yesterday night out of straight curiosity since half of the crowd said it was awesome and the other half hated it. I tend to like things that nobody else does, so here I come Ernesti! Episode one was good so far, but I can totally understand why people thought him being from another world was kinda pointless. I mean, in Saga of Tanya of Evil, it was part of the dude’s sin cycle, but here, IDK, Ernesti could’ve been a child genius and that would’ve rolled better with everyone. Anyway, the main reason I want to watch it is because the mechs look cool, so there’s that.

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I Hear the Sunspot—This is actually a manga that was recommended by Simply Gee over on YouTube. She found it to be lighthearted, soft, and simple; a story that doesn’t need to do very much to make our hearts warm. And she’s absolutely right. It follows a squirrely young college boy named Taichi who can’t seem to hold a job without getting into fights. This particularly sucks because he’s always hungry, that is, until stumbles upon Kohei, a quiet fellow college student who has a hearing disability. The two make a deal: Taichi be his note-taker and Kohei will provide him with free lunch!

Thus we watch the two struggle to understand just what they mean to one another, and how a problem isn’t too big of a problem when two people deal with it together. It’s got just the faintest touch of shounen-ai, but don’t let that turn you off—in fact, it’s half the magic. You’ll never know how friendly the two will get, but I’m willing to follow them throughout this standalone volume. Apparently it’s author Yuki Fumino’s first manga (which is overly impressive, my god), and due to its success, a sequel is on the way, hooray!

FALL SIMULCASTS:

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Fate/Apocrypha—I’m starting to understand characters, motives, and plugging their historical pasts with the present war. Apocrypha is getting better, but it’s still pretty rough given that only one servant has bit the bullet and we’re already halfway into this thing. I just hope they don’t start knockin’ down characters one by one. That always sucks. I don’t have much else to report on this one other than that it’s still engaging, action-packed, and rich with ancient lore. Did I ever mention the soundtrack? Besides the twisted Egoist OP (which I did finally decide that I like), the epic strings and main melody behind the show is just fantastic!

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Welcome to the BallroomBallroom is, ergmm, more fun to watch when it’s moving. There are SO many still shots it’s insane! And this is done by Production I.G.—aren’t they a powerhouse in the anime industry? That’s not to say that each frame is bad (cause they’re all friggin’ gorgeous), but man, it’s a sports show that requires a great deal of movement—so GIVE IT TO US, PLEASE! Otherwise it can sometimes be hard or embarrassing to watch. On several occasions during the first half’s Tenpei Cup, Tatara makes a comment on Gaju’s moves (“so powerful;” “oh he messed up here;” “he’s doing ___ move”), but then we see . . . nothing, it’s a SINGLE FRAME. Between the lack of movement, the loss of the season’s good first OP and ED, and the introduction of a potential new partner,  I just hope Ballroom knows what it’s doing in this second half.

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Food Wars! The Third Plate—Not much to say. It’s more Food Wars! and that’s about the best thing you could have for this fall season! I’m eagerly awaiting a tango with the Totsuki Elite Ten (dat alliteration tho) and all of the funny antics to follow! Cheers to more food porn!

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Juni Taisen: Zodiac War—The only reason I’m going to watch this series is because it sounds like the Holy Grail War. It’s a survival game; personifications of each Zodiac animal come to life and duke it out for the chance to make a wish come true (or at least I think that’s what it’s about). Sounds cool, looks cool, sure, count me in.


Blogging Projects

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Let’s see, in the last “Cafe Talk” I wrote about how “Having Unpopular Opinions Can Suck,” where I finalized my thoughts on the 2017 Ghost in the Shell Live-Action (spoiler alert: I loved it), as well as how frustrating it can be when nobody takes your side. There, I’ve jotted down just a few of my own “unpopular opinions,” so if you’re curious or feel I’m relatable, check that out. I’ve shared several great conversations with people on that post in the comments section, which is awesome—that’s what it’s there for!!! I’ll see if I can get on and answer some more soon!

I also recently partnered up with fellow gaming blogger NekoJonez on his expansive Legend of Zelda project, which brings in 13 of us to tackle the entire franchise from the first game to the latest. It was a surprisingly great deal of fun, especially at the end with those last couple hours before show time, and I made some awesome friends while reminiscing on a greatly beloved title. Honestly, it opened my eyes to the possibility of future collabs and projects with bloggers, but perhaps I should build up my own personal brand a bit more, right? Who knows, but I had a very fun time, and that’s all that matters in the end. Here are the games I covered if you are curious about Gaming Takuto!

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The Great Sea: Phantom Hourglass

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The New World: Spirit Tracks

I’m Tired of Playing Catch-Up

Whew! What an update! It’s just as large as last time’s, which means I need to get back to monthly ones, not this bimonthly nonsense! I mean, who wants to stick around for nearly 3,000 words of “I did this, and that, and didn’t do a lot of something else . . .” But inconvenience is how I roll, right guys? Haha, moving on.

I guess my biggest challenge right now isn’t “not wanting to write” as much as I’m sick and tired of playing catch-up! There are just WAY to many posts I want to read and comments that I need to respond to that, when I find myself going to draft another post, I just sigh at all of the responsibilities that should come first: responding to my readers, to my guests. What kind of host leaves their customer without their order? Not a very good one, that’s for sure. I’ll work on this more for this month as my biggest goal, and hopefully I can get out of this rut that I’ve sat in for MONTHS now.

I’m tired of playing catch-up, so I’ll change that. 🙂

I’m curious to know what you guys are following this fall season! Also, did you read any good manga or light novels recently? The new SAO series coming soon makes me want to purchase and read the Alicization books, as apparently it’s the best part of the franchise so far. But time is short, so we’ll see. ALSO INDEX III WAS ANNOUNCED HOLY CRAP I THOUGHT IT’D NEVER HAPPEN!!!! Now if we could just get an adaptation of Railgun’‘s Level Six Shift Arc, I could die happily with that franchise. I hope nicer weather has made its way to you as it has me, cause I’m partying in my fall jackets and hoodies now! Hahaha, take care you guys, until next time~!

– Takuto, your host

The New World: Spirit Tracks | Zelda Project

Welcome! This is just a fraction of the reviews and reminiscent posts covering the expansive “Legend of Zelda” franchise in a project titled “The Legend of Zelda: A Blogger’s Journey,” which covers the many adventures of Link, from its creation in 1986 to its arguable magnum opus in 2017. This massive undertaking was started by fellow blogger NekoJonez (NekoJonez’s Gaming Blog), and though we had some rough-footing (what with aligning individual schedules to a project on this scale), I’m proud to be a part of the brave thirteen bloggers who were captivated by this memorable franchise, and wish to tell their own tales about the games they love. 

Here I have chronicled my experience playing “The Legend of Zelda: Spirit Tracks” in Part 2 of 2. Part 1 over the game’s prequel, “The Legend of Zelda: Phantom Hourglass,” can be found here. 

This is only the third blogger project I’ve ever been part of, so an extended thank you to NekoJonez for recruiting me back in June of 2017—we’ve come such a long way, my friend!

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Awesome logo by zoef


New Hyrule, New Problems

A century has passed since the Hero quelled the Realm of the Ocean King (2 years in our world, now 2009). A mainland was found, and the kingdom of New Hyrule was established by a reincarnation of Princess Zelda. Standing tall in the center of the Overworld is the Tower of Spirits, a “lock” of sorts that binds a great demonic force within the land, and sprawling from that tower is a vast network of railroad tracks that act as “shackles.” Link, also reincarnated as a young engineer, lives a peaceful life within New Hyrule. But when the sly and greedy Chancellor Cole reveals his plans of reviving the great evil Demon King Malladus, Link, like clockwork, is called upon by his Princess once more.

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Before the two can take Cole down, however, the Tower of Spirits is broken up into giant chunks which float above the tower’s remains. Zelda is captured, and though Link cannot save her body, her spirit is extracted and placed into the armor of a phantom knight. Now a princess in spirit only, the two become entrusted by Anjean, a “Lokomo” or sage of the tower, with the great vehicle that once rode the rails to keep evil at bay: The Spirit Train. To save her kingdom, Link and Zelda embark on a quest to restore the spirit tracks to the land, in hopes of once again binding the Demon King to his eternal prison.

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Rebuilding Zelda One Force Gem at a Time

Rather than stand as another “save the princess” game, Spirit Tracks rebuilds the legend of Zelda herself from scratch by placing her on the battlefield next to the Hero. For the first time, Zelda can not only lead the attack but also be used as a character via the DS’s stylus; just draw her a path and she’ll act accordingly! Like with its predecessor, this cool function can also be a bit of a pain, what with the drawing and timing inaccuracies. But it’s still a great use of the device—I mean, who doesn’t want to control a giant armored phantom Zelda!?

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Exclusively for the DS, Spirit Tracks involves you in a way that no pocket console has before. While it has the same format as Phantom Hourglass (returning to one dungeon—Tower of Spirits—repeatedly throughout the game, though now you don’t have to re-explore floors), it has a couple different gimmicks. One is the Spirit Train itself. Like the ship in PH, you set your course by drawing on the map. What’s new this time is that you can’t trace your trail freely because, well, uh, a train has to sit on tracks. So once again, the titular concept ends up being a huge restriction on the player. At least you get to conduct a train, right?

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The Power of Music

One function that sees increased usage in the game is the microphone, to which we get THE MOST FUN ZELDA INSTRUMENT TO PLAY, PERIOD. Zelda bestows the Spirit Flute (gosh, these names) upon Link, which allows him to channel the power of the Spirits of Good. Like a real flute, you blow into the device’s mic, sliding the stylus to blow into the different pipes. It’s much more entertaining to listen to and play than the Ocarina, though less iconic. (Which is tragic considering how the tunes are so MUCH better.)

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Speaking of, Spirit Tracks holds some of the franchise’s best music to date, including the “Realm Overworld” theme, “Link and Zelda’s Duet,” and many more. Through the Spirt Flute, Spirt Tracks reinstates the power of song and the gift of music, providing some of the most compelling and underrated main themes written for Zelda.

Lastly, the Link x Zelda interactions are much more interesting than in PH or, heck, most of the franchise. This is because, unlike most games where Zelda is more of a “deity” watching over the game, she plays a critical role in all the action, all the time. I think we’re all rather fond of our Princess, and to have her accompany us all the way makes me love her presence more than I ever have before.

A Childishly Charming End to the Trilogy

And that’s about it. Like with Phantom Hourglass, you traverse the world, collect the right gems, forge the game’s titular sword, and slay the force of evil causing everyone a headache. This is the third game in the Toon Link Trilogy, however, and that makes its ending kind of special. Like how Ganondorf was bested in Wind Waker, the legendary Bow of Light is summoned forth in the finale, which, in a sense, feels like it completes the trilogy. No longer are we scavenging pirates at sea: Hyrule is safe, her Princess reigning proudly, and the spirit of the Hero’s courage lives on within us all—the board is reset, if you will, as we’re now back on “track” for future installments. If this isn’t the perfect way to end a trilogy, I’m not sure what is.

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Both The Legend of Zelda: Phantom Hourglass & Spirit Tracks are more childishly charming or casual takes on the franchise, but equally critical in forwarding the legend itself to newcomers of this fantastic universe. Take me for instance—I boarded the S.S. Linebeck in 2006 as a child, and now I’m saving up to dive into the immersive world of 2017’s Breath of the Wild. From then, to now, I’ve been a fan, and it’s all thanks to two of the most underrated games in the franchise.

I played Phantom Hourglass and Spirit Tracks from beginning to end—from the Great Sea to the New World. And you know what? I enjoyed collecting every rupee along the way.

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End of Part 2. Go to Part 1 now if you missed it!

(none of this lovely artwork belongs to me)


Let me know your thoughts, memories, or nostalgia while playing Spirit Tracks! Many thanks again to NekoJonez for his hard work in putting this all together! PLEASE visit our hub article for “The Legend of Zelda: A Blogger’s Journey” HERE and reminisce on all the games that brought us joy, wonder, and excitement! We hope you enjoy it all! If you haven’t already boarded the ship in Part 1, go meet me over there, too! It’s been a lot of fun guys, it really has. Thank you so much for going on this journey with me!

– Takuto, your host

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The Great Sea: Phantom Hourglass | Zelda Project

Welcome! This is just a fraction of the reviews and reminiscent posts covering the expansive “Legend of Zelda” franchise in a project titled “The Legend of Zelda: A Blogger’s Journey,” which covers the many adventures of Link, from its creation in 1986 to its arguable magnum opus in 2017. This massive undertaking was started by fellow blogger NekoJonez (NekoJonez’s Gaming Blog), and though we had some rough-footing (what with aligning individual schedules to a project on this scale), I’m proud to be a part of the brave thirteen bloggers who were captivated by this memorable franchise, and wish to tell their own tales about the games they love. 

Here I have chronicled my experience playing “The Legend of Zelda: Phantom Hourglass” in Part 1 of 2. Part 2 over the game’s sequel, “The Legend of Zelda: Spirit Tracks,” can be found here. 

This is only the third blogger project I’ve ever been part of, so an extended thank you to NekoJonez for recruiting me back in June of 2017—we’ve come such a long way, my friend!

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Awesome logo by zoef


Bridging the Gap

When Nintendo’s Wii stormed onto the scene in late 2006, bringing with it a long-since-promised expansive world in epic HD realism now known as Twilight Princess, fans were not only shocked but a bit confused as to how the games all “linked” together. It had been four years since the Overworld was flooded in Wind Waker, and five years since Zelda was played on the small Game Boy Advanced console (unless you returned to beat Vaati again in 2005’s Minish Cap).

Luckily enough, Nintendo responded to our calls in 2007 by continuing the adventure that had still left enough open waters out there worth exploring. Once again mounting the ship deck, we shove off the shores and set sail for what will be the next “brief 10 minutes” of Phantom Hourglass and glimpse into the future 100 years later in Spirit Tracks. Come 2009, with no other Zelda entries in between, the Toon Link Trilogy (or reign) will finally get its resolution from the day, long ago, when a valiant king sacrificed everything he had—including his own life—wishing for the creation of a new future.

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Back Out at Sea

Phantom Hourglass picks right back up where Wind Waker ended, even giving us a unique recap of the game via pirate Niko’s storyboard slates. Because of this, it marks itself as a clear successor to WW, a treatment that no other game in the franchise has received. Link, Tetra, and the gang are on a voyage to explore the endless oceans, one day hoping to finally settle down on a larger continent.

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But just as they begin their journey, the Ghost Ship, an eerie and haunting vessel whispered to cause other ships to disappear, catches the attention of our heroes. Tetra’s curiosity gets the better of her, and when she attempts to board the ship, the ghostly liner departs, causing Link to chase after her screams and, ultimately, fall into the dark water’s depths.

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He awakens washed up on a shore, and when a mysterious fairy named Celia and a kind old man named Oshus rehabilitate the boy, Link’s journey of once again returning the princess to the land of the living begins. He first visits the cursed Temple of the Ocean King, where destiny bequeaths him with the Phantom Hourglass, an artifact with sand that protects the holder from the temple’s toxicity. In the temple, he encounters the infamous treasure-hunter Captain Linebeck, and while the Capt.’s penchant for riches and fame frequently falls to his arrogant, scaredy-cat nature, he secretly admires Link’s silent charisma, and swears on his treasure-seeking hide to find the treacherous Ghost Ship.

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Introducing the Nintendo DS

Phantom Hourglass pioneered the Zelda franchise onto the Nintendo DS, returning the green-clad Hero to small consoles where he got his roots. As we all know, the DS’s bragging feature was its stylus/touch screen action, to which PH is worthy of the boast. Straying away from the D-pad (which now functions as the options menu), all the mechanisms are completely stylus driven: draw paths for weapons and movement, tap to attack, swipe and squiggle to perform a rolling dodge—you name it!

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While the drawing function for weapons like the iconic boomerang can cause some combat inaccuracies, you’re more likely to be using the DS’s key features for puzzles, riddles, and story events. Zelda was known for problem-solving in elaborate dungeons anyway, so this isn’t too big of a drawback. If anything, the idea of tracing on screen adds a whole new level of fun that just doesn’t exist anywhere else in the franchise.

An example of this would be that, for the first time, you can freely draw on the maps with your stylus, forever leaving behind tips, secrets, and memories for whenever you next visit the Isle of Ember or Mercay Island. Same can be said about sailing—draw a path on the map and the ship will follow. Some of my most fond memories, in fact, were merely cruising on the open waters for days on end, admiring the view of the colorful and creative islands both near and far.

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Another fond memory of my gameplay experience is again attributed to the unique involvement of one’s senses. Save for taste (please do not eat the game cartridges, looking at you BOTW freaks), PH used the DS’s capabilities to its fullest. In one scenario, you are required to “extinguish the flames to open the door.” I recall spending HOURS just trying figure out what the heck that meant. After finally succumbing to a game guide (my first one ever!), I learned that you were supposed to blow on the mic sensor located between the top and bottom screens. How inventive! In another situation, you had to “stamp the Seal of Courage onto the sea map.” That is, you would SLAM the DS lid shut, then gently fold it back open again. Now THAT is not only creative as hell, but very rewarding if you figure it out on your own. (I got that one, yay!)

It’s the Ocean Temple, But Worse

Where Phantom Hourglass is praised for its gameplay ingenuity, gorgeous cell-shaded graphics (which was practically begged for after Wind Waker), and fun, memorable characters, its most unfortunate drawback is the Ocean King’s Temple itself, which especially sucks since the name of the game—“Phantom Hourglass”—revolves around a crappy timed dungeon. That’s right, the main antagonist, a squid-like demon named Bellum, didn’t want just any old explorer making it to the 13th floor.

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Thirteen fricken’ floors, and that’s not even the worst part—when you first visit, only three floors are available. Between visiting each island’s temple, you RETURN to the Temple of the Ocean King—tediously starting at FLOOR ONE, mind you—and unlock the next set of floors. Oh yeah, and a reminder: it’s all timed. Once you run out of time, the temple starts sucking away your health. As an added bonus, phantom knights roam the floors, and unless you’re sitting on a safe zone, they’ll chase you down, slash you, restart you at the BEGINNING of the floor, AND cut time off your hourglass. It’s ridiculous, it’s challenging, and there are very few shortcuts as you go along. It’s even been dubbed “Doing your Ocean King homework before getting to the fun stuff.” I’ve gained so many gray hairs from this temple it’s not even funny.

Message in a Bottle

But as us Zelda fans should know, we shouldn’t let one bad dungeon ruin our experience. Beyond the Ocean King Temple is a simple story of heroism and doing what is right even if that scares you. Although Phantom Hourglass felt like a bottle episode, every bottle has a message in it:

It left us knowing that the goddesses who created the Triforce perhaps watch over many worlds, and that even in those worlds, the Hero can inspire courage in the most unlikely of cowards.

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I can proudly say that Phantom Hourglass was my first Zelda game (shoutout to the OG Gold Triforce DS Lite), and that despite my biases toward it, I’ll still recommend it to all the fans of the franchise, especially Wind Waker, and to those wanting to know if there’s hope in the future of the flooded Overworld.

To put it simply, yes, and it’s a world brimming with childish excitement and everlasting adventures.

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End of Part 1. Go to Part 2 now!

(none of this lovely artwork belongs to me)


Let me know your thoughts, memories, or nostalgia while playing Phantom Hourglass! It’s a game that took me places, and arguably brought me to where I am now. Many thanks again to NekoJonez for his hard work in putting this all together! PLEASE visit our hub article for “The Legend of Zelda: A Blogger’s Journey” HERE and reminisce on all the games that brought us joy, wonder, and excitement! We hope you enjoy it all! Now it’s time to board the train for Spirit Tracks, so go and meet me over there! Thanks for reading!

– Takuto, your host

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“Orange” is Sweet & Sour, Yet All The More Beautiful | OWLS “Treasure”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s  ninth monthly topic, “Treasure,” I decided to incorporate what would have been my standard review of the Orange manga into a cautionary yet hopeful look at the realm of teen suicide, and how, as an outsider, it is okay feel unsure when warning signs are observed.

There are moments in our lives where we lose our sense of self-worth and value and as a result, we find ourselves deep in darkness or drowning in the ocean. However, every person in this world is a treasure—we treasure ourselves or we are treasured by others—and at times, we may need to be reminded of that. We will be exploring characters who have suffered from mental illnesses, depression, and/or suicide, and then discussing how these individuals cope with these issues, the reasons for their emotions, and how they handled the situations they were in.

For as long as I’ve been avoiding it, alas, there’s no going around the major theme of suicide in Orange, so thanks for the prompt, Lyn! This is also my first manga review, so wish me luck!

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A brief spoiler-free discussion on the 5-volume 2012-2017 manga “Orange,” localized in the U.S. by Seven Seas Entertainment with story and art by Ichigo Takano. 

Death, Divorce, Drugs, Depression

Today, teachers will advise students to omit these four things when it comes to important college, scholarship, or job essays/interviews. This is likely because your employers and admissions offices do not want your pity; they want to hear about your strengths, a time you overcame tough odds, or maybe a moment of positive character development in your lifetime—NOT about the pitiable setbacks along the way.

But if these four items have become such crucial parts in the great cycle of life, why mightn’t you want to write about how you didn’t let the divorce of your parents or attempt at suicide ultimately stop you, or convey how even though drugs might’ve ruled your past that they would not own your future?

Ok, real talk. Depression is, well, depressing. Drugs are weird. And let’s face it, having to console someone about their “recently late” Aunt Susie can be extremely awkward, both for the you and the other party, rest-assured. It’s hard to talk about suicide and say “just the right thing” at “just the right time.” When is that time? Is it my fault for not knowing? It’s all just so . . . pressuring, so time consuming, and your boss probably doesn’t have the time to seat you on the sofa and listen to you express all your life’s troubles.

As much as I hate to say it, business and education are professional. Save your need of counseling for the counselor.

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I’ve Been Running for So Long

All this and more is why I avoid the Four D’s, both on my papers and here on the most informal of blogs. I try not to talk about specific real problems—negative aspects, terrible people, worrisome events—we face daily, but instead offer to celebrate the good that can come from something, even if that bit of positivity is ultimately (and knowingly) insignificant or greatly overpowered. Death and depression are hard to talk about for many, and the last thing I want to do is try consoling someone when I’d probably end up making things worse.

We don’t always get to make that decision, however, as entertainment has integrated these kinds of issues into their stories and characters. I might hear that a certain manga or anime is a “masterpiece of emotional conflict,” yet as soon as I hear “mental illness,” I won’t lie, I get turned off.

This brings me back to Orange, a brief tale about THE WORLD’S GREATEST GROUP OF FRIENDS and their willingness to alter time—risking the wonderful future in store for themselves—in order to prevent the inevitable suicide of a troubled young boy, their newfound beloved, treasured friend. It’s a story so short, powerful, and highly regarded of that it just couldn’t be ignored anymore, and descending into darkness proved well-worth the risks.

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To You, in the Past

The start of Naho Takamiya ‘s junior year in high school was unlike any other: for the first time, Naho overslept, which was also her first mistake. That morning a letter made its way to her, but she was too busy trying to make it to school on time. When she finally arrives, her teacher announces a new transfer student by the name of Kakeru Naruse. According to the letter (which she now has some time to scope out), he’ll sit next to her. And just like clockwork, the teacher seats him in the back right next to her.

To her disbelief, Naho realizes she stumbled upon a letter from herself ten years in the future, which chronicles her everyday emotions and actions for the next six or so months. It’s not until shortly after Naho and her four other friends invite Kakeru to walk home together after class that she, again, violated the letter’s requests: her second big mistake.

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Naho is tasked by her future self to get to know Kakeru Naruse better—to make him feel welcomed, loved, cherished, and understood—for ten years from now, Kakeru no longer walks among the living, and his loss was her greatest regret. Now unfolds a fatalistic love story that spans across time, a tale full of many emotional ups and downs.

Everyone Needs Friends Like These Guys

I find myself in the same boat as Naho; depression is hard to talk about, so she often skirts around the issue by using the excuse of “making him smile.” I suppose both technically work, but clearly, Naho has no idea how to make Kakeru happy. While I can relate to her frequent indecision and lack of self-confidence, C’MON GIRL, JUST SPIT IT OUT ALREADY. I love Naho’s cute and considerate character to death, but man, telling a guy that you have lunch for him shouldn’t be that hard. I guess it adds to Orange‘s drama, and that some social anxiety can be just as stressful as depression.

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Orange is only complicated on an emotional level, concerning itself almost exclusively with Kakeru’s depression and Naho’s inability to act the way she truly wants to. The relationship between the two of them is such a focal point that I couldn’t help but wish more of Naho’s friends played a bigger role. There’s the ever-teased soccer “giant” Suwa, a real team player, and he’s just about the best friend you could ever ask for. I’ll avoid spoilers by merely saying that he’s a funny guy full of heart, and that if anyone’s willing to take one for the team, it would absolutely be him. (Props to creating one of the most challenging love triangles ever.)

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But there are others: the girls, including the loud and cheerful Azusa and the cool, strong Takako. These two are almost always up to no good, snooping around whenever and wherever they can, but their presence makes me feel most at ease. They’re both overly caring, and despite how bratty Azu can get, or scary Takako may seem, they only mean to stick up for their friends.

Lastly there’s poor, poor glasses-kun Hagita, who likely would’ve been my favorite character had he been more than just the team’s punching bag. He’s picked on and ridiculed for nearly everything he does, but his logic and reasoning, no matter how pessimistic, often lead to the solutions everyone’s been looking for. Several times throughout the series he’s hinted on having a huge involvement with the finale (which could’ve led to something really cool), when in actuality, he’s just as equal in importance as the other girls.

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*gulp* Here We Go

It doesn’t take a second glance to see that Kakeru is dealing with his own demons. His smile may be pretty and sparkly, but underneath that shine is a whole lot of self-doubt, trauma, and shitty memories from his previous school. On top of it all, his parents are divorced, and he blames himself for his mother’s sudden suicide early on, which is what triggers the events of Orange! Well geez, it’s no wonder he’s thinkin’ about offin’ himself all the time!

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Suicide is big. It can be hard to stomach and awkward to talk about, I covered this. But because it can be so off-putting for some people, odds are that they will have a difficult time with Orange. It doesn’t help that Kakeru comes across as particularly frustrating and ungrateful. But we gotta help the guy out, that’s what we do, right? With these kinds of people and situations, we need to get as close as we can to hear them out. From there, we can only go with our gut and advise them, appreciate their efforts and tell them that  it’s almost always never their own fault, and that they are never alone.

In my opinion, Naho did what was right by involving all of her friends in on the dilemma. She took her sweet time, but thanks to plot convenience (and a neat twist), everyone becomes gung-ho about saving Kakeru. Take things slowly, sincerely, and whole-heatedly, for if you can save the life of a friend, then it’s always worth the time. You may not get it right the first time, but at least you tried.

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Regret and Happiness

I boast that one of Orange’s winning features is its short 5-volume run, but maybe that’s because I can’t take +10 volumes on suicide. Suicide plays a big role in the story, I’ll admit, but it’s not the real enemy here—regret is. As if all of the characters play supporting roles, Regret is the main antagonist (Guilt his henchman), whilst Satisfaction and Happiness work together to calm not only Kakeru’s mindset, but everyone else’s regret-filled future, too.

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It just sucks when you have to give up what could have been your dream life all because you felt a little guilty for having that blessed life in the first place.

To You, in the Future

Like the titular fruit flavor, oranges taste so sweet and delightful. That is, until you notice that subtle sour tinge. Once it stands out to you, that’s all you can taste, and the fruit no longer becomes desired for its sweetness.

Naho lives one of the coolest lives ever imaginable, surrounded by her dearest friends and caring family. But as soon as Naho experiences Kakeru’s false smile, the sourness just punches her in the gut and pushes her to the brink of tears and exhaustion. That’s when she remembers Kakeru’s value to not only herself now, but herself in the future: “Ten years from now, I’m still regretting Kakeru’s death and the fact that I didn’t even notice how he truly felt.”

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At this point, she makes a desperate call to fate, the ruler of this timeline, wishing to keep the treasure that she found—that they all found—in Kakeru’s heart. And if fate didn’t grant her this treasure, then she’d take it by force. I’m no love expert, but that’s pretty cool of Naho, and I’m glad that this sour story found its sweetness once again by the end—it just makes it all the more beautiful.

“Kakeru . . . is my greatest treasure. Please let us change Kakeru’s future . . . I will not let this be his last day.” – Naho Takamiya


What’s the moral of the story? Well, you could say “Never give up,” but I rather like the sound of “Live without regrets.” The author Ichigo Takano herself, in the epilogue, hopes that our future is a happy one, and that years from now we are still living without regrets. “If you have someone like Kakeru in your life, please find a way to save them. Every life is precious. Please treasure each and every day, the present, the moment, and yourself. Thank you very much.” 

If we notice someone displaying potential signs of any mental illness, don’t feel afraid to step out and let them know you’re with them. Never expect to know EXACTLY what they’re going through, but be prepared to get them the right help just in case. I’m excited to watch the Orange anime now, and with a LTD ED release coming this fall thanks to Funimation, I know what’ll bring my wonderful experience full circle! For now, the manga receives the “Caffe Mocha” approval rating!

A very special to Gigi (Animepalooza) over on YouTube for gifting me with the first volume as per her giveaway—without you, I would not have been allowed to experience this endearing story of romance and very attractive artwork, so many thanks again~!

This concludes my September 19th entry in the OWLS “Treasure” blog tour. Prior to me, Hazelyn (ARCHI-ANIME) wrote about reasons for living in the otome PS Vita game Collar X Malice, and just tomorrow the 20th, Crimson (Crimson is Blogging) will walk us through the Katie Green novel Lighter Than My Shadow! Thank you so much for reading, and until next time, this has been

– Takuto, your host

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2017 August Anime Haul [Birthday Edition]!

Greetings cafe goers!

August was a special month for me: first day of college, beginning my Funimation Now and Amazon Prime subscriptions, and most special of all, my birthday! Thank you so much to all those who sent me birthday wishes and good cheer that August 27th! It was just another reminder as to how many friends I’ve met thanks to blogging, and how far we’ve all gone together. From the bottom of my heart, thank you!

Now, my siblings like to go overboard on birthdays. They’re HUGE in my house. Like, even if you’re 40 or 50 you’re gonna get a ton of gifts and feel celebrated for—that’s just how we roll!

This year, my siblings asked for a list, and while that doesn’t guarantee anything will get picked, it gives them an idea of what I like (even though they already know by now). As always, I try to remain cost efficient, pulling together items that are currently on sale from various sites and places into one big list of fairly inexpensive anime-related items.

At the time, the biggest sale going on was Funimation’s end of summer (or was it middle of summer, I can’t remember) sale. We’re talking $5 films, $10 classics, and $30 new shows—that’s like RIDICULOUSLY CHEAP. And for that reason, I can understand why I received so many new titles. I’m now gonna brag about how cool they are by showing off what I got, so thanks bro and sis!

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My sister gifted to me one of the big hitters, if not THE biggest, of 2015: the chic yet suspenseful Death Parade. We’ve already busted it open, and have been watching an episode each night to relieve stress (or to add to it since there’s so much suspense and, well, death). She also got me the Trigun: Badlands Rumble film, and while that’s neat and all, I don’t have Trigun, nor have I watched it. There’s a reason she gave it to me (and wrapped it in my signature paper wrapping decorated with hints to the show as a little guessing game) . . .

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AND THIS is why she got me the film, hahaha she had coordinated with my brother!! Now I can enjoy this classic and not feel bad that they spent a ton of money on anything. He also got me the last book in the Bakemonogatari trilogy, which I’ve been reading since the first, Kizumonogatari.

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But he doesn’t stop there, oh no. He got me the SECOND big-hitter of 2015, everybody’s favorite Blood Blockade Battlefront, as well as the next film in the Project Itoh trilogy, harmony. (I showed the first film, The Empire of Corpses, to them, and told them the history of the project’s writer. Guess it must’ve made him curious.) I haven’t watched either of these yet, but I can’t wait!!

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To finish of my Ghost in the Shell collection (which I also showed to them the 1995 film), he got me the second of two OVA sets, which contains borders: 3 & 4Ghost Tears and Ghost Stands Alone. While I thought that Arise was mediocre at best, I am a collector, and this is just as wonderful as receiving a 10/10 title!

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LAST BUT NOT LEAST (oh god, how truly spoiled I am), he gifted to me this curious little oddity I found in the RightStuf 30th Anniversary sale, Freedom, which is supposedly from the creators of the apocalyptic Akira. I haven’t watched either of these yet, but I’m excited to explore more of the anime sci-fi branch and its origins. Plus it came in this stupidly high-quality box set (despite being under $30), complete with a mini artbook and YES black Blu-ray cases. Again, thank you so much bro!!

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But OF COURSE, I had to spoil myself #treatyoself with two titles that I’ve been VERY excited to watch! The first, a short series (like Arise, composed of four or five one-hour-long episodes) which takes place between the legendary Code Geass‘s first and second seasons: Akito the Exiled. After rewatching the series with my siblings this past summer (which they ABSOLUTELY LOVED TO DEATH), getting this ASAP was a must. Now we can enjoy the events that took place between the two seasons, as well as witness stunning CG mecha fights. I’ve plugged in the first two episodes, and so far it’s quite entertaining. Oh, and it came with an art card set like the first did, YAY! (ugh I’m wet for Clamp artwork.)

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The other movie I picked up was the wildly anticipated 2016 Japanese masterpiece film Shin Godzilla. I’m not a huge Godzilla fan, but knowing that Evangelion director Hidaeki Anno directed this project, too, made it a MUST HAVE. I NEED to know what he worked on between 3.33 and his upcoming 3.0+1.0 in order to understand the emotions running through his mind (or dare try), so the other title I need to pick up is Sentai Filmworks’ The Dragon Dentist, which I believe comes out in the fall.

I also know that Life-in-Japan YouTuber Sharla (Sharla in Japan, Sharmander) worked with the lead actors and actresses on pronouncing their English, as there is quite a bit despite being an otherwise subtitled film. I like Sharla, her videos being a large source of relaxation, exploration, and fun for me.

For another #TakutoMovieNight on Twiter, I watched Shin Godzilla as soon as it came in and I LOVED IT to pieces!!! Still not converted to a full-on Godzilla fan, haha, no, but the directing is very much like his films (1.11 especially), to which I honestly can’t get enough of. I’ll review it sometime if you’d like, just know that it’s already a thumbs up from me! When I watch it again, I’ll try out Funimation’s English track to see if it’s any good!

That’s all from me! For those wondering, I had a nice relaxing weekend with the family, to which we exchanged good food, laughs, and films together. Specifically, we continued the tradition of watching a film of my choice, and to follow up last year’s 1.11 (review here), we watched Evangelion 2.22 (review here).

Surprisingly, it left my parents intrigued as to what happens next, so my dad decided we’d watch 3.33 (review here) the following week. That made me happy. After watching it, however, they both got pretty confused (no surprise there), but I still think that they hold as much hope for the last film as I do, and that also reassures me.

In otherwords, it’s been a very Evangelion weekend, but I wouldn’t have it any other way~!

Again, big thank you to all who said such kind things to me throughout my little holiday!! I’ll be posting an End of August Update soon, so look forward to that! I really do have the BEST, most supportive family one could ever want, both IRL and through the net. Thanks for making my day that lil’ bit of “extra” we all need! Love you all, you party crew!!!

– Takuto, your host

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