Granblue Fantasy: Endless Blue Skies, But Not Enough Time to Explore Them All | Review

A brief spoiler-free review of the 13-episode spring 2017 anime “Granblue Fantasy The Animation,” animated by A-1 Pictures, directed by Yuuki Itou, and based on the video game series of the same name by Cygames. 

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A World of Skies and Islands

Awash with a stunning canvas of roving blues and fluffy whites is the world Granblue Fantasy is painted on, a famous franchise which has amassed a great following thanks to its many JRPG titles. While I am unfamiliar with this particular adaptation’s origins, the story still follows its titular character, a young boy named Gran, and his adventures throughout the wondrous skies that surround him. Accompanied by a talking winged lizard named Vyrn, the two embark on quests that tend to question the governing bodies of their world, such as the menacing Erste Empire and her sprawling military factions.

Alone in the forest one day, Gran stumbles upon a young girl with cerulean hair. Her name is Lyria, and she just recently happened to escape from the Empire after being subjected to sinister underground experiments on magic and the mythical. Alongside Katalina, a once-high-ranking knight of the Empire assigned to guard Lyria, Gran and the crew set out into the vast skies to escape the Empire’s treacherous plots. With ship set to starboard, Gran’s party aims to protect Lyria, as well as head for the famed land of legend mentioned in the last letter Gran received from his father: “Estalucia, Island of Stars.”

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I’ll be frank, the story of Granblue Fantasy The Animation is not a new one; girl is used by evil organization, boy protects her, boy meets a bunch of new allies while traveling around, yada yada. Even still, the heart of a fantasy adventure series lies in the lands we are taken to, and the variety of peoples we meet along the way—this pattern may not be a new one, but it doesn’t need to be new to be a fun watch. In that regard, this anime exceeds, but the overarching story—the hero’s main goal—is still a bit fuzzy. One moment Gran merely wants to watch over Lyria, but the next he insists on defeating (or rather purifying) these godlike mythical beasts to obtain magic crystals for . . . what was it again? I honestly can’t remember, but it’s still formulaic enough to follow along.

The Crew Aboard the Grandcypher

As a main character, Gran is without much personality. He’s kind and strong, yet remarkably bland, and although the show tries to convince you that he’s a real stellar guy with “special powers,” Gran’s actions and words fare just as interesting as a silent protagonist’s.

Oh wait, he originally was one? *sigh* This is another reason why adapting games into anime is hard . . . and somewhat a mistake.

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Obviously, the show pins most of its character love on Lyria, and thankfully, she does seem like someone you’d want to care for. Her curiosity and blind love for the world may not be executed as well as Tale of Symphonia‘s Colette, but the idea still transfers alright. Even our dutiful knight Katalina and reliable ship’s helmsman Rackam felt like characters I would enjoy partying up with. Same goes for new recruits, like the fiery (yet ironically ice magic specialist) mage Io and Team Rocket-esque dungeon thief duo Karva and Mary. Anyone else, well, the show just doesn’t give much screen time to learn about, but I’m sure they can be just as likable if given a fairer shot.

All the while, the Empire is looming in the dark and new faces, friend and foe alike, keep poppin’ out like the skies are just one big circus tent for JRPG tropes—there were like +10 new characters in the second to last episode alone, it’s ridiculous! If Granblue Fantasy The Animation had one big problem, it was that it tried to compensate “character development” for “5 seconds of fame,” and, in the end, not one of the side characters stood out as a result (which is a real shame given how cool some of these outfits were).

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Painting the Skies–The Magical Watercolor Touch

While I couldn’t give a damn about some of the characters thrown in at the last minute, I did have an incredible appreciation for what A-1 has done with their latest fantasy anime. Say what you will about their method of adaptation, but from their work on shows like Fractale, From the New World, Fate/Apocrypha, Sound of the Sky, so many others and most infamously, Sword Art Online, I’ve found A-1 to be one of the best animation studios where the fantasy genre is concerned. From the luscious color palettes and beautiful blends to the “old ruin aesthetic” of their utterly enchanting scenery, A-1’s always been on top of the game, and Granblue Fantasy is no exception. If anything, it’s the model, the paragon of what a high-quality fantasy production should look like.

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But especially with Granblue, the studio preserved the original art style from the games by giving it a softer, almost watercolor appeal to the backgrounds, much like the magic they did with Grimgar. And the characters and fight scenes, agh, WOW! I believe I recall an ANN article explaining that the adaptation’s delay was due to preserving all of the characters’ outfits, armor, leathers, buckles, trinkets, etc. in the anime style, and boy did A-1 bring out all the bells and whistles for this one. Highlights, shadows, bevels, rivets, textures, blends—what can only be imagined as an animation nightmare turned out to be well-worth the extra effort!

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Just watching the Grandcypher and its beautiful, colorful cast soar through the airy clouds across majestic seas of water and light took me to an entirely different land altogether. Put its spiraling architecture together with Square Enix and Cymusic native Tsutomu Narita’s epic orchestral soundtrack and you’ve really got a solid, powerful combination.

Lastly, can I mention how much of a bop the OP “GO” by BUMP OF CHICKEN and ED “Sora no Parade” by HARUHI are? Like, these songs about living the best lives we can are the total chill vibes that I LIVE for!

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Will We Ever Reach Estalucia?

Afraid not . . . maybe . . . ? At the end of the day, Granblue Fantasy The Animation is an absolutely gorgeous fantasy adventure anime that is hurt by its weak direction, weak antagonists, and lack of character development (and proper introduction for that matter). After its pinnacle fight scene in episode 12, one would imagine that the last episode would take us to the isle of lore where the reunion (and final showdown) would commence—WRONG. Instead, we are “treated” to a random bikini-filled beach episode with the cast of ladies that were introduced a mere episode prior. What a letdown.

But there is hope, as supposedly a second season was announced not to far back (no sure date as of yet). The anime just came out last year, after all, so I would assume that this is just the first half of the big adventure to come. Will I watch it? Of course, I’m in it for the long haul! But should you? Granblue Fantasy The Animation definitely feels like it’s more of a treat for fans of the game, but if you love magic, fantasy, and adventures as much as I do, perhaps Granblue is worth the “grand,” if not slightly frustrating, investment. It was bland, sure, but never did I really get “angry” with the show—in fact, it kinda made me want to start playing the games! Your eyes will love what they see, and your heart will yearn for the fun in-town shopping and traveling to last forever, but you may be able to guess the end long before A-1 decides to give it to us.

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Our destinations could be totally different, but I think this is our fate. As we continue our journey, we keep meeting new people. I treasure the connections that we make—just like the one we feel with you now. — Gran


Afterword

A softer, much more light-hearted take on the fantasy genre than typical game-to-anime adaptations, I have trouble recommending Granblue Fantasy on the grounds that at this time, it is currently incomplete (the worst kind of ending IMO). Should we truly stop here, I’ll award Granblue Fantasy The Animation with the “Breads” rating and a recommendation to SKIP it unless you’re a fan of the franchise and want to see your favorite characters brought to life by A-1’s genius. If we get more, however, that value is instantly reappraised to a “Coffee,” or even higher depending on how the second half turns out. Here’s to more Gran-seeming-important, more Katalina-obsessing-over-Vyrn’s-cutness, and more pretty-artwork-for-days!

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As a last minute addition, should you take up Gran and Lyria’s quest, I CAN safely recommend the English dub by Aniplex (although I still condemn their $80 releases). Both the sub and dub of Granblue Fantasy can be found on Crunchyroll for FREE, so hit it up whenever you’re next in the fantasy neighborhood! Be sure to let me know what you thought of this series, its characters, or this review down in the comments, as I’d love to know! Thanks so much for reading, and until next time, this has been

– Takuto, your host

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Completing My First “Tales” Game! | Blogmas 2017 Day 7

Hey everyone, welcome to day 7 of Blogmas!

Another quickie today, but a celebration nonetheless! This past early spring, I completed my first Tales game. For those unfamiliar with the massive franchise, the title Tales refers to a sprawling series of games, most unrelated, created by the game company Bandai Namco in Japan. They’re known for their iconic and elaborate character designs, fantasy-inspired landscapes, Celtic-inspired soundtracks, and most of all, their deep, thought-provoking adventure stories that can take just as long as a Final Fantasy game to complete. We’re talking about clocking no less than 30 hours per game!

Anyway, the Tales franchise means a lot to me. Not because I am overly familiar with the gameplay (as you can see by the title of this post, I’ve actually played very little Tales in my life T__T), but because I get my roots as a fan of entertainment in general from the fantasy genre, the Tales franchise being rich in the source. I’m a kid born and raised on attending Renaissance Festivals and Madrigal Feasts, often loosing myself in the adventurous worlds of tabletop gaming like (our adapted version of) HeroQuest (anyone remember that), TCGs like Pokemon and Magic the Gathering, books like John Flanagan’s Ranger’s Apprentice series, or even iconic films of the genre, Lord of the Rings and The Hobbit to name a couple. I love fantasy—essentially, its themes of valor, honor, and justice compose my heart for entertainment.

Most importantly, Tales of Symphonia: The Animation is one of only a handful of shows to get me started on anime. If  didn’t come across the Japanese opening of the game, “Starry Heavens,” which I’ll link below, I would never have discovered the wondrous world of Japanese animation.

So here we go: to the best of my ablility, I will briefly discuss my experiences playing both Tales of Symphonia and Tales of Zestiria on the PS3 from the weak non-gamer perspective that I have!

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Loose Discussions on My Experiences Playing a “Tales” Game

(These will DEFINITELY NOT be formal reviews.)

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Tales of Symphonia

Looking back on it, Symphonia‘s anime does a really, really good job at sticking to its source material. It’s got all the major locations, major backstory elements pertaining to the main characters, and even some of the minor characters. Heck, even most of the theme songs for specific characters and towns were brought back for the anime! But this isn’t about the anime, I suppose. Back to the game.

One of the biggest problems I had with the game was the use of annoying side mazes that involved using a “magic ring” to properly traverse. It’s gimmicks like these that tend to ward me off of games—I JUST WANT TO SEE THE STORY. Some of those were really hard, too; as a beginner, I found myself referring to YouTube walkthroughs more and more as the game’s climax neared just to get passed these stupid little travel puzzles.

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OH MY GOD WELGAIA’S FREAKIN FLOORS SCREW THIS

Another beef I had with it was the English audio. As a who’s fan loyal to what I hear first, that being the anime in fansubs, I couldn’t stand the English voices for Lloyd or Zelos. This was easily fixed by changing the game’s audio back to the original Japanese, however, so it’s not so much of a problem as it was just a preference. Raine’s VA for both  was good though, so way to go Kari Wahlgren!

Where it has its minor issues, I found myself immensely enjoying all of the sidequests or story elements that were dropped in the anime adaptation; piecing together the events and locations, however major or minor, that were missing from the anime was tons of fun, as I learned many new things about Symphonia‘s two worlds and their peoples. And while I did think that the final confrontation with Mithos, the ultimate antagonist, was a bit lousy in game format (or at least it had way less of an emotional appeal to it, though movies do tend to resonate with me more), I much rather preferred the game’s handling of tying up all the loose ends—specifically, resolving the pact with Origin and the birth of the new World Tree. It had more time to fully explain itself, and now after all these years I FINALLY understand who Origin is! Woohoo!

All-in-all, finally getting around to playing (and actually finishing, holy shit) Tales of Symphonia (PS3) after six LONG years of putting it off, I can’t help but feeling so complete—the story has finally come full-circle, the adaption introducing me to anime as a media and the PS3 game engrossing me in JRPGs. Do I now despise the anime for excluding so many “crucial” plot points? Absolutely not. I still hold Tales of Symphonia: The Animation in the highest regard, as it’s still a beautiful, moving tale of the harsh realities of racism and revenge, and the hope that comes with uniting two fundamentally broken worlds—I love both iterations of the story, and I probably always will. I DO recommend both the anime and the game, so pick your poison and head out on your own adventure ASAP! (Or be like me and experience both! More Symphonia is a very good thing.)

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Ultimately, I was just so happy I could say I completed my first Tales game, but I immediately knew that It wouldn’t be the last. In fact, my second Tales adventure was awaiting me just around the corner—the end of a good school year, and the start of a brilliant summer!

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Tales of Zestiria

I remember seeing a promotional poster for the anime Tales of Zestiria the X circulating years back, and I do recall being excited for it despite not knowing anything other than that it was another Tales adaptation by the GOD STUDIO, Ufotable. After getting to see the English voice actor for Zestiria‘s MC, Robbie Daymond, in person at this year’s Naka-Kon, I knew the first thing to do as soon as I got home: purchase the PS3 game (I actually ended up doing it in the hotel room, tho >.<).

My recent success with Symphonia set my passions ablaze for tackling the next big JRPG. Once you’ve played one JRPG, you’ve played them all, right? Or perhaps, you want to play them all. From the reviews alone, I already knew that this one was going to be the easiest-to-understand in the entire franchise so far, and that it was arguably the “not-very-smart one” in the series. The character designs charmed me too much, however, and the sparkling armitization sequences just blew me away! The real draw-in for this series, voice actor meeting aside, was the anime’s OP theme, “Kaze no Uta” by FLOW. It was just the smooth, crisp 60 fps display plus the ridiculously catchy tune that made this show a MUST for me. Anyone see a trend here?

That’s right, both Tales games that I have played drew me in through their gorgeous, catchy openings. I suppose that should speak volumes about their music choice and soundtracks, no? Easily some of the best stuff I’ve ever listened to. And I still jam to this song every time I’m working out (which is rare) or whenever I need something to lift my spirits (which is often).

Unlike Symphonia, however, Zestiria had yet another thing winning for it: the fandom. Oh the ships, all the ships, I tells ya!! I’m such a sucker for anything Sorey and Mikleo, Alisha and Lailah. They’re all just so pretty, AHH!!

EHERM. Tales of Zestiria, despite all my senseless fanboying, is a beloved game that, honestly, treads many of the same lines that Symphonia did: two races trying to coexist, one “chosen” person designated to heal the land, a loudmouth (yet adorable) MC and his reserved, intelligent best friend. “Best friend ;)” All of the parallels and similarities just make me glad that Zestiria, though argued as the “dumb one,” was my second Tales game.

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As a PS3 game itself, the reviews ARE true in that the game is likely one of the easier ones in the franchise. I had very few problems in it . . . as in literally none at all. Sure, the story isn’t as deep or intricate (or emotional) as I would have wanted it to be (AKA more like Symphonia’s darkness), but that in itself makes Zestiria‘s almost overwhelming optimism contagious, and fun to play regardless of whatever mood you’re in. The visuals are, holy god almighty, some of the finest I’ve ever seen in gaming (THOSE SKIES THO F*CK ME), and the orchestral soundtrack should be on EVERY tabletop gamer’s background music playlist. Like, shit, need something that sounds absolutely LEGENDARY for a whole freakin’ hour, here you go:

To recap the Zestiria (PS3) experience, it was easy, simple, fantasy fun at its finest. You don’t need to collect many bonus items (if any at all, I skipped most of them), and the fights themselves are, WOAH, WHAT’S THIS, the most FUN part of the gameplay! I’m no gamer, and I found swingin’ around Sorey’s massive armitized swords, bow, giant fists—what have you—to be greatly pleasurable. If you’re not looking for the deepest Tales game, but one that’s great for a first-timer, Zestiria is the one for you. I recommend it.

FUN FACT: After meeting Robbie Daymond, I played through all of the game in English and loved it—proof that once again, whatever you hear first is likely your favorite. I was also incredibly hyped for the anime adaption, as it looks like the best thing to come from Ufotable besides Fate/stay night: Unlimited Blade Works, and that’s one of the most top-tier anime you could ask for! I’m currently watching the anime, and while the inclusion of the Berseria *promotional episodes* were pointless and time-draining, it’s a pretty good show. I won’t make any judgement calls now, but I’d love to review it whenever I finish! Also, for all I know, Berseria could very well end up being my next Tales game to experience, as it, too . . . well, I bet you can already guess.

It had a rockin’ OP. 🙂

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What did you think of Symphonia or Zestiria? Any opinions on their anime adaptations, either? For the record, I have seen the Tales of the Abyss anime, but that was also very long ago, so want to rewatch that some day. Lastly, are there any particular favorites or recommendations from the Tales franchise out there? Let me know! I’ve heard that Symphonia is actually one of the bests, and though I haven’t played the others, I’m gonna probably call it as my favorite. Sorry, it’s just first-timer’s bias. This wrap up Blogmas Day Seven of the 12 Days of Anime! Thanks for reading, and I’ll catch you all tomorrow!

– Takuto, your host

The Great Sea: Phantom Hourglass | Zelda Project

Welcome! This is just a fraction of the reviews and reminiscent posts covering the expansive “Legend of Zelda” franchise in a project titled “The Legend of Zelda: A Blogger’s Journey,” which covers the many adventures of Link, from its creation in 1986 to its arguable magnum opus in 2017. This massive undertaking was started by fellow blogger NekoJonez (NekoJonez’s Gaming Blog), and though we had some rough-footing (what with aligning individual schedules to a project on this scale), I’m proud to be a part of the brave thirteen bloggers who were captivated by this memorable franchise, and wish to tell their own tales about the games they love. 

Here I have chronicled my experience playing “The Legend of Zelda: Phantom Hourglass” in Part 1 of 2. Part 2 over the game’s sequel, “The Legend of Zelda: Spirit Tracks,” can be found here. 

This is only the third blogger project I’ve ever been part of, so an extended thank you to NekoJonez for recruiting me back in June of 2017—we’ve come such a long way, my friend!

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Awesome logo by zoef


Bridging the Gap

When Nintendo’s Wii stormed onto the scene in late 2006, bringing with it a long-since-promised expansive world in epic HD realism now known as Twilight Princess, fans were not only shocked but a bit confused as to how the games all “linked” together. It had been four years since the Overworld was flooded in Wind Waker, and five years since Zelda was played on the small Game Boy Advanced console (unless you returned to beat Vaati again in 2005’s Minish Cap).

Luckily enough, Nintendo responded to our calls in 2007 by continuing the adventure that had still left enough open waters out there worth exploring. Once again mounting the ship deck, we shove off the shores and set sail for what will be the next “brief 10 minutes” of Phantom Hourglass and glimpse into the future 100 years later in Spirit Tracks. Come 2009, with no other Zelda entries in between, the Toon Link Trilogy (or reign) will finally get its resolution from the day, long ago, when a valiant king sacrificed everything he had—including his own life—wishing for the creation of a new future.

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Back Out at Sea

Phantom Hourglass picks right back up where Wind Waker ended, even giving us a unique recap of the game via pirate Niko’s storyboard slates. Because of this, it marks itself as a clear successor to WW, a treatment that no other game in the franchise has received. Link, Tetra, and the gang are on a voyage to explore the endless oceans, one day hoping to finally settle down on a larger continent.

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But just as they begin their journey, the Ghost Ship, an eerie and haunting vessel whispered to cause other ships to disappear, catches the attention of our heroes. Tetra’s curiosity gets the better of her, and when she attempts to board the ship, the ghostly liner departs, causing Link to chase after her screams and, ultimately, fall into the dark water’s depths.

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He awakens washed up on a shore, and when a mysterious fairy named Celia and a kind old man named Oshus rehabilitate the boy, Link’s journey of once again returning the princess to the land of the living begins. He first visits the cursed Temple of the Ocean King, where destiny bequeaths him with the Phantom Hourglass, an artifact with sand that protects the holder from the temple’s toxicity. In the temple, he encounters the infamous treasure-hunter Captain Linebeck, and while the Capt.’s penchant for riches and fame frequently falls to his arrogant, scaredy-cat nature, he secretly admires Link’s silent charisma, and swears on his treasure-seeking hide to find the treacherous Ghost Ship.

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Introducing the Nintendo DS

Phantom Hourglass pioneered the Zelda franchise onto the Nintendo DS, returning the green-clad Hero to small consoles where he got his roots. As we all know, the DS’s bragging feature was its stylus/touch screen action, to which PH is worthy of the boast. Straying away from the D-pad (which now functions as the options menu), all the mechanisms are completely stylus driven: draw paths for weapons and movement, tap to attack, swipe and squiggle to perform a rolling dodge—you name it!

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While the drawing function for weapons like the iconic boomerang can cause some combat inaccuracies, you’re more likely to be using the DS’s key features for puzzles, riddles, and story events. Zelda was known for problem-solving in elaborate dungeons anyway, so this isn’t too big of a drawback. If anything, the idea of tracing on screen adds a whole new level of fun that just doesn’t exist anywhere else in the franchise.

An example of this would be that, for the first time, you can freely draw on the maps with your stylus, forever leaving behind tips, secrets, and memories for whenever you next visit the Isle of Ember or Mercay Island. Same can be said about sailing—draw a path on the map and the ship will follow. Some of my most fond memories, in fact, were merely cruising on the open waters for days on end, admiring the view of the colorful and creative islands both near and far.

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Another fond memory of my gameplay experience is again attributed to the unique involvement of one’s senses. Save for taste (please do not eat the game cartridges, looking at you BOTW freaks), PH used the DS’s capabilities to its fullest. In one scenario, you are required to “extinguish the flames to open the door.” I recall spending HOURS just trying figure out what the heck that meant. After finally succumbing to a game guide (my first one ever!), I learned that you were supposed to blow on the mic sensor located between the top and bottom screens. How inventive! In another situation, you had to “stamp the Seal of Courage onto the sea map.” That is, you would SLAM the DS lid shut, then gently fold it back open again. Now THAT is not only creative as hell, but very rewarding if you figure it out on your own. (I got that one, yay!)

It’s the Ocean Temple, But Worse

Where Phantom Hourglass is praised for its gameplay ingenuity, gorgeous cell-shaded graphics (which was practically begged for after Wind Waker), and fun, memorable characters, its most unfortunate drawback is the Ocean King’s Temple itself, which especially sucks since the name of the game—“Phantom Hourglass”—revolves around a crappy timed dungeon. That’s right, the main antagonist, a squid-like demon named Bellum, didn’t want just any old explorer making it to the 13th floor.

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Thirteen fricken’ floors, and that’s not even the worst part—when you first visit, only three floors are available. Between visiting each island’s temple, you RETURN to the Temple of the Ocean King—tediously starting at FLOOR ONE, mind you—and unlock the next set of floors. Oh yeah, and a reminder: it’s all timed. Once you run out of time, the temple starts sucking away your health. As an added bonus, phantom knights roam the floors, and unless you’re sitting on a safe zone, they’ll chase you down, slash you, restart you at the BEGINNING of the floor, AND cut time off your hourglass. It’s ridiculous, it’s challenging, and there are very few shortcuts as you go along. It’s even been dubbed “Doing your Ocean King homework before getting to the fun stuff.” I’ve gained so many gray hairs from this temple it’s not even funny.

Message in a Bottle

But as us Zelda fans should know, we shouldn’t let one bad dungeon ruin our experience. Beyond the Ocean King Temple is a simple story of heroism and doing what is right even if that scares you. Although Phantom Hourglass felt like a bottle episode, every bottle has a message in it:

It left us knowing that the goddesses who created the Triforce perhaps watch over many worlds, and that even in those worlds, the Hero can inspire courage in the most unlikely of cowards.

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I can proudly say that Phantom Hourglass was my first Zelda game (shoutout to the OG Gold Triforce DS Lite), and that despite my biases toward it, I’ll still recommend it to all the fans of the franchise, especially Wind Waker, and to those wanting to know if there’s hope in the future of the flooded Overworld.

To put it simply, yes, and it’s a world brimming with childish excitement and everlasting adventures.

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End of Part 1. Go to Part 2 now!

(none of this lovely artwork belongs to me)


Let me know your thoughts, memories, or nostalgia while playing Phantom Hourglass! It’s a game that took me places, and arguably brought me to where I am now. Many thanks again to NekoJonez for his hard work in putting this all together! PLEASE visit our hub article for “The Legend of Zelda: A Blogger’s Journey” HERE and reminisce on all the games that brought us joy, wonder, and excitement! We hope you enjoy it all! Now it’s time to board the train for Spirit Tracks, so go and meet me over there! Thanks for reading!

– Takuto, your host

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Grimgar: Stronger Together, Now & Forever | OWLS “Strength”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s  fifth monthly topic, “Strength,” I decided to incorporate what would have been my standard Grimgar review into this pep talk about keeping your chin up. I’m also celebrating its recent release, which includes a strong English dub by a set of newbie-ish VAs!

“Your greatest weakness can become your greatest strength.” In anime, characters struggle with inner demons or physical weaknesses that make them feel insecure and prevent them from achieving goals, which makes viewers feel empathetic toward their battle. Yet when these characters overcome their adversity, they can finally be able to express who they are, or in other words, “Free to be Me.” 

I’m also gonna try a new, shorter, more poetic form of writing, since I seem to have been named such a writer by blogger buddy LitaKino and the OWLS YT squad. Let me know if you prefer this, oh, and thanks Lyn for the prompt!


A brief discussion on the 12-episode winter 2016 anime “Grimgar: Ashes and Illusions,” produced by A-1 Pictures, directed by Ryousuke Nakamura, based on the light novel by Ao Jyumonji.

The Past is Irrelevant

Waking up in an alternate world not too far off from a fantasy, a group of strangers with no recollection of their past lives are welcomed to Grimgar, a vast magical landscape that spans as far as the eye can see. Much like an RPG system, parties, guilds, and other factions exist in packs to ensure survival and decent living conditions.

With no home to call their own, six teenagers bound by the simple wish to live in this bizarre landscape form their own party. Unbeknownst to them, what awaits their poor squad in this harsh new world is nothing but grief, loss, misfortune, and tragedy at every bend in the beaten dirt path.

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Grimgar‘s greatest appeal is its attention to the realities of living in a fantasy world. From finding a place to sleep to having enough copper pieces to afford simple luxuries like a fresh pair of underwear after using the same one for days on end, the anime never fails to appeal to logic and frugality. This comes with a downside—dreadfully slow pacing—but a show like this shouldn’t be rushed. Otherwise we’d miss out on another uneventful tidbit of coping with life’s pain, a quality that, where other trapped-in-an-RPG anime stumble, Grimgar excels.

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Being primarily main character Haruhiro’s story, I only wish we got to see through the eyes of the other party members. They’re all unique, classes and stats aside, and it could’ve been the cherry on top to understand what the Ranta the dark knight or Moguzo the tank thought before they went to bed each night.

A World Painted Unlike Any Other

Surprisingly, A-1 Pictures paints a glorious watercolor backdrop to accompany our volunteer soldier trainees as they run across the ruins of old attempting to slay a single goblin. If this anime has a winning feature, it’s the artwork. Reminiscent of the quiet world of Maoyu, it’s rare to find such wallpaper-worthy scenery at every shot, every frame. Exquisite and personalized, yet very simplistic, and it all works magically in Grimgar. 

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Also fantastic is the soundtrack, more specifically the joyous and exciting violin hoedown of the opening, “Knew day” by (K)NoW_NAME, along with the bittersweet ending, “Harvest,” a song by the same band, which frequently cues in early to accent a feeling of mourning and memorial. Both are equally enjoyable and very appropriate.

Strength is More Than Good Stats

When you think RPG stats, STRENGTH or TOUGHNESS are what jump at you first, naturally.

Now, when I say STRONGEST, having the best weapons, armor, or other gear is essential, right?

In Grimgar, that’s what Haruhiro and the gang thought, too. But they couldn’t have been more wrong.

You see, outfitting oneself with top-notch equipment sure does help, but there’s one part of your body you forget to protect most of all.

You heart.

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When sleeping, eating, or socializing are the only forms of relaxation and entertainment, you can bet much of your time is spent on the battlefield, a land where your life is always on the line. At any moment, you could get slashed on your side with a dagger, or

Struck in the back with an arrow.

Tragedy follows the pathetic party everywhere they go, and when they first experienced loss, none of them could handle themselves. It was almost as if one member meant the lives of all six.

With no one to comfort them, they all experienced petty conflict with one another—they all tore themselves up for not being cautious enough. Day by day, they milled around in the doldrums, incapable of moving forward from the horrors of their last fight.

It wasn’t until they openly cried and poured their hearts out in front of one another that they realized how each member felt. You could almost say that the wound in their hearts finally bled out.

But like scars, sadness heals itself with time, comfort, and care. But also like scars, they will never fully heal. And that’s okay.

For the Grimgar crew, strength blossomed from the heartache they experienced. Loss, tragedy, and depression, poisons that normally corrupt the body, became ironclad armor to protect them from whatever came next—as best as armor could, that is.

They came to understand just what “ashes” meant, and used their tears, innate weaknesses, and unfamiliarity to bond closer with one another. Slowly but surely, they worked harder on the field and with one another to grow as people, and to move on from that day.

For they had endured a torn heart, and what doesn’t kill you DOES make you stronger.

They learned that true strength lies not in good stats, but in their faith in one another—in overcoming adversity and misfortune TOGETHER.

You are only alone if you choose to be. Similarly, one may be strong, but a team is stronger.

All you have to do is grit your teeth and keep on rolling with the punches.

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“Living has its own challenges. I’ll give you just one piece of advice. Don’t quit. Yes, when you die, you die. But if you give up, you’re definitely going to die. That, I am sure of.” – Brittany


Fortune favors the bold, right?! Grimgar: Ashes and Illusions is full of unfortunate pitfalls for a cast of endearing teens, but so long as they stick together, they can overcome any challenge. A special shoutout goes to Rocco B (In the Cubbyhole) and Jamie (Jamie Talks Anime), two very special people who shouldn’t have had to wait so long for my thoughts on this series! I give it the certified “Cake” rating! Everyone, let me know what you thought about this series in the comments!!

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This concludes my May 26th entry in the OWLS “Strength” blog tour. Please check out Lita (LitaKinoAnimeCorner), who went right before me and wrote about the astounding latest-hit film A Silent Voice. And now, I’ll give you the weekend before we return with Naja (Nice Job Breaking It, Hero) on equally powerful film, Colorful, this Monday, May 29th! Thank you so much for reading, and until next time, this has been

– Takuto, your host

Tales of Symphonia Orchestrates Racial Harmony By Overcoming Great Tragedy| OWLS “Colors”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s  fourth monthly topic, “Colors,” I decided hit up a show that originates from a GameCube JRPG—the one and only Tales of Symphonia which was, fun fact, the SECOND anime I had ever watched!! You know what that means—aww yeah, old-school Takuto wrote a dope review about it (here) years ago that is littered with grammatical errors but full of heart. It currently has zero comments and likes, so go mess that up for me, will ya? Be gentle 🙂

We are all part of one race, the human race. “Colors” refers to people of color in anime. For this month’s topic, we will be discussing how people of color or
characters of different “races” (could be a literal alien race) are represented in anime. Some topics we are considering is the dangers of stereotyping, bi-racial
characters, and the importance of racial inclusion.

I had the recent pleasure of finally finishing the Tales of Symphonia PS3 game recently, so I’m excited let the experience come full circle by revisiting one of the titles that got me into anime. Thanks Lyn for the prompt!

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A brief discussion on the various races and factions that appear in the 2007-2012 11-episode OVA series “Tales of Symphonia: The Animation,” based off the GameCube game by the same name, created by Bandai-Namco, produced by Ufotable, directed by Haruo Sotozaki (“Tales of Zestiria”). SPOILER WARNING

When One World Flourishes, the Other Withers

Enter Sylvarant, a fantasy world of monsters yet very little magic. Why? The mana that flows through the realm has been draining out for a long time now, and it seems that the land will only grow drier (literally) with each passing day. Little to the peoples’ knowledge, a second world exists out there, one that mirrors their own home, and the reason it prospers and thrives is because the mana flow resembles that of an hourglass, Tethe’alla, this second world, residing on the bottom.

This is where the Chosen one comes to save the day! “Chosen” by the heavens, Colette Brunel of Sylvarant sets out on her quest of World Regeneration to flip the hourglass back in their favor. But her clumsiness and well-being worry her friends Lloyd Irving and Genis Sage. So the two, along with Genis’s older sister Raine (who happens to be their village’s teacher) and a mysterious mercenary named Kratos, embark on a journey, encountering new friends and more foes with their own philosophies that will forever shake the foundations of their precious world that they’ve studied for so long.

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Just when our gang finally learns to love the world for what it is, things take one tragic turn after another, forcing our heroes to question the reason they fight, and whether their quest is one of nobility or selfishness. Remember, when one world flourishes, the other withers—people are bound to make great sacrifices.

Symphonia remains one of the top, if not THE #1 game in the incredible Tales franchise. Rife with gorgeous visuals, dramatic Celtic-inspired music, and heartbreaking characters, the animation holds on its own by establishing a fantasy adventure world (or two) where there’s always something to be lost for one of its characters. As the series progresses, we viewers, too, begin to question if a happy ending even exists for this broken cast of many ages and races. Symphonia tackles the harsh realities of acceptance and racism through its memorable characters.

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Oppressed, Punished, and Exiled

In this vast fantasy world, several races and factions exist, most of which frequently bump heads with one another. Aside from the dwarves, who lead quieter pastimes as master craftsman, there exist elves. They live reclusive lives hidden in villages among the trees, like Heimdall, and choose to isolate themselves from society because half-elf breeding (the result of human x elf mating) is frowned upon. Largely stemming from human jealousy—for elves have much longer lifespans and can use magic, but humans possess neither—and disgust for one’s blood to be tainted by the others’ race, both humans and elves decided to hate the “perfect” half-elves all around, which leads us to Symphonia‘s most tragic bunch.

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Half-elves cower at the tip of every whip cracked and at the shackles of every chain latched. Disdain from both humans and elves has caused these poor people to be punished for their mixed blood, and, if they are lucky, exiled from the land. Some literally fled to a floating isle called Exire to avoid their tragic fate. Those who could not escape detainment were hunted down, beaten, and even tortured. The main reason for their abuse, aside from their physical make-up, derives from the legend of the the great Kharlan War. In it, humans and elves fought over the two countries, Sylvarant and Tethe’alla, which left half-elves, near-omnipotent magic users with longevity in beautiful human bodies, to be caught in the crossfire.

If We Could Just Include Instead of Exclude . . . 

Lloyd Irving, the main character, was raised by a dwarven father, meaning that he has seen the abuse from a more objective standpoint than that of a human, elf, or half-elf. Out of rage for their treatment, the Desians, a treacherous organization of half-elves, had swept through Sylvarant, enslaving humans and sacrificing them to create enhancing magic crystals called Exspheres. What they are doing is wrong, and Lloyd knows it, clutching his own mother’s Exsphere from when she was still among the living.

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With a burning desire to end all enslavement and restore the two worlds to one so that all can live in harmony together, Lloyd uses his own experience with the people he holds dear to guide his quest. When it is revealed early on that his best friend Genis and sister Raine are, in fact, half-elves, Lloyd doesn’t grief or retaliate harshly. There’s even a scene where Genis mourns because he knows that when Lloyd and all of his friends eventually pass away, he will be left behind alive but lonely. Instead, Lloyd sympathizes, and smiles because he is still able to enjoy their company in the present, looking beyond racial treatment and into the value of their personality.

Genis himself undergoes his own journey when he meets the great Mithos, suppposed Hero of the Kharlan War. In actuality, he manifests as a young half-elf boy just like Genis who only wished for a world where he and his sister Martel could live in peace. Viewing Mithos as a painful mirror of his very being, Genis seeks solace in this poor boy. Unlike Lloyd’s determination to seek symphonic harmony with all races, however, Mithos sought to convert everyone into one homogeneous kind, believing that if race didn’t exist, then neither would racism. The boy is right and his ideals are true, but the execution of his plans via brutal nature was naive and cruel. The heart was in the right place, but the mind wasn’t, and that’s why Mithos continues to suffer until his own sister rejects him.

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We need more people like Lloyd and Genis—people who have had experiences with trauma on both sides, yet still manage to see the good in others regardless of their race or status. But there’s only one way to handle this matter carefully. Rather than force people to accept the beautiful array of colored people on this planet, shoving our own ideals down their ignorant throats, we need to integrate warm, positive spirits into communities that suffer from racial exclusion.  We must value the characters, not appearances, of all different peoples in order to end this childish thinking.

Dividing the world into two so that people could exist on separate planes was not the answer. Same goes for establishing one master race. The weight of Lloyd’s unwavering acceptance and determination to create a world for everyone is the greatest joy that can come from the series. It’s the hope that someday we can all overcome our own tragedies to play in one harmonic symphony together that makes “Tales of Symphonia” ring true to so many hearts. Life in this kind of new world begins not by looking at what which makes us different, but celebrating what we share in common, and that is beautiful. 

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“Dwarven Vow #1: Let’s all work together for the sake of a peaceful world.” – Lloyd Irving


Tales of Symphonia is a really neat show full of heartwarming themes and deep characters, so do check it out if this kind of fantasy is your thing! For those who have seen it, what do you think of the game or its anime adaptation? What about how it’s emotional bits are portrayed? I preferred the anime’s flow in this department, but hey, let me know your thoughts!

This concludes my April 22nd entry in the OWLS “Colors” blog tour. Please check out Stephanie Clarke’s (Anime Girls NYC) post over the darker colored villains from the currently popular Twin Star Exorcists! And now the magic will trickle down to Eren (sakuradaisuki) as she walks us through “Colors” in the dear-to-heart Sailor Moon on Monday, April 24th! Thank you so much for reading, and until next time, this has been

– Takuto, your host

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Rokka Ushers in a Fresh and Bloody-Fantastic Fray | Review

A spoiler-free review of the 12-episode summer 2015 anime “Rokka no Yuusha” or “Rokka: Braves of the Six Flowers,” produced by Passione, based on the light novel by Yamagata Ishio.

 – View in browser, not app, for best experience –

Whenever you’re out driving, do U-turns scare you? Oh man, they do me in. Usually swift and unannounced, what was the car ahead of me casually cruising along suddenly burns rubber and whirls around to oppose me.

So maybe I’m dramatizing U-turns a bit (also, they’re probably illegal in most areas), but doesn’t that abrupt 180-degree flip potentially ruin a nice drive? Well, if the other driver knows exactly how to pace it, direct it, and drive it on home, then no, not at all.

That’s what Rokka here did, and boy was it a spectacular turn.

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This setting is gorgeous.

Long ago when the Demon God plagued the world with darkness, the Goddess of Fate came down and sent the demon back into the shadows – Not before splitting her powers amongst six heroes, though. Now in a present-day yet still fantasy-Aztec land, the Demon God has awoken numerous times, only to be quelled time and again by new rotations of these “Heroes of the Six Flowers.”

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See? Not lying at all.

The self-proclaimed “strongest man in the world” Adlet has been selected to be one of these six braves. To prevent the Demon God’s next return, the six heroes band together and venture into the dark lands in hopes that they will save the wor–

Woah woah, slow down there. It sounds like a feasible action/adventure anime thus far, but right after episode four, it’s time to slam the breaks – Rokka wants a complete change of pace. What happens to our heroes?

Nothing. All seven meet up at the rendezvous point before plotting their attack. Wait . . . I thought there were just six braves . . .

There are. A magic barrier goes up around the temple, thick fog fills the air, and everyone is trapped in. Someone is an imposter

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If that’s not a 180-degree flip, then I’m not sure what is (I get chills just reading it). Rokka spends the first third showing off its heroes and their skills as such. It acts like your normal fantasy anime but then decides to try something new. The introduction of mystery to the fantasy/adventure genre is something I’ve never seen before. And through its fresh direction and pre-establishment of the cast, it moves forward without hesitation.

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Squad goals.

The sheer amount of suspense that Rokka builds up is absolutely incredible. Its clever hashing-out of your typical fantasy party members makes it a hot game of Dungeons & Dragons runnin’ around on the Clue game board. You wanted adventure? Not anymore. Take this murder mystery instead because it’s cooler. The gimmick works so well because we know these characters – All we have to do is roll the dice and start throwing accusations. You’ll have so much fun watching your options drop out as the game soars to its climax.

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Spooky spooky ~ Who is the Seventh???

As a side note, I was a bit spoiled by the identity of the fake, but even that didn’t faze me. Seeing how all of the clues slid into place and watching the insanity unfold gave me more than my fill of entertainment. The anime still kept me guessing to the very end, regardless of those damn trolls. That goes to show how exciting Rokka is.

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I have to mention the studio behind this anime because their name was completely new to me: Passione. I was 100% impressed by the superb animation quality and fantastical artwork. Due to the unusual yet intricate designs of each hero and their unique repertoire of arms, action scenes were bloody intense and wicked smooth.

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“I am the bone of my –“ Not now? Oh, okay.

For music, we had the reoccurring yet beloved fantasy artist Oshima Michiru (FMA, Sora no Woto) who filled the still, foggy air with an engaging score. Of its many OPs and EDs, my favorite was “Secret Sky” by MICHI for being everything I listen for in this wonderful genre.

https://www.youtube.com/watch?v=lf13gKeZOW4

With puzzling motives, characters we’ll all recognize, and shocking plot twists at each episodes’ end, Rokka no Yuusha was without a doubt 2015’s hidden gem. The only reason you don’t remember this title was because you stopped after episode three.  Rokka‘s not without its flaws, however: Some less-major characters could have used more backbone, the opening is admittedly a bit slow, but biggest of all – This is ultimately only a preview into Rokka‘s grand scheme, and as such leaves us with jaws dropped begging for a sequel. I hate this. Don’t worry, we still get an ending that ties all of this up, but for those wanting to know how the legend ends better start supporting the franchise.

You should watch Rokka: Braves of the Six Flowers because it’s something new. It takes a wild idea and runs hella far with it, leaving you clinging on for your dear life! Fans of the adventure genre especially won’t be disappointed with Rokka‘s new entry to the fray.

“That’s the first thing my master taught me. To laugh.” – Adlet

+ Despite being abrupt, fantastic new direction taken with strong, clever writing

+ suspense, Suspense, SUSPENSE

+ Studio Passione did an incredible job putting everything together

– ‘Supporting’ heroes could have been given more background, little more depth for all

– Unfavorable localization (Ponycan’s ridiculous prices without an English dub)

– Cliff-hanger ending = WE NEED MORE ROKKA, DAMMIT

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Now, I’m still cautions with those U-turners, but Rokka really impressed me guys. It’s a solid “Caffe Mocha” in this little establishment, but again, you should spread the word so we can eventually devour more! You can watch the entire anime on Crunchyroll for FREE if that site is available to you, to which I recommend “full speed ahead.” I only cry because Ponycan USA is releasing this epic without a dub. If you took a liking to my tentatively new and less-wordy format, let me know by hitting that “like” button and commenting below. It helps me immensely! Thank you all for reading and as always, until next time this has been

– Takuto, the Seventh Brave

Arslan Senki, When the OP/ED is Better Than the Actual Show

A spoiler-free review of the 25-episode spring 2015 anime “The Heroic Legend of Arslan,” produced by LIDEN FILMS and SANZIGEN, based on the manga (story) by Yoshiki Tanaka.

Undefeated King Andragoras rules over the flourishing kingdom of Pars with a firm grip through his mighty Royal Capital, Ecbatana, a city structured around a slave system that fuels the royal palace. However, the baby-faced prince Arslan, a wide-eyed and curious boy, knows deep down that he does not possess the same iron fist that his father, the King, leads with.

Pars Era, Year 320. At the tender age of 14, Arslan sets out on his maiden battle at Atropatene only for everything to go up in flames. Ecbatana falls to the Holy Lusitanian Empire, an enemy not only smart on the battlefield, but one that follows their all-empowering god “Yaldabaoth.” The youthful Arslan witnesses bloodshed of his people and the capture of his glorious Ecbatana. Arslan quickly flees the war mounted on the steed of his faithful knight, Daryun. It is at this moment that Arslan’s destiny is written in the stars, and through the help of his new followers and friends, he will rise to reclaim his golden capital no matter the cost.

 

At its core, this anime is about growing up and finding the courage to lead, and it pulls this decently enough. Arslan is faced with countless tasks that he must overcome before he begins his reclamation: Inviting members to join his party, establishing his force, rebuilding his army, seizing a base of operation – those are his main goals. But there are many bumps in the road for the poor blue-eyed prince. He must first find his drive to fight, his charisma to keep others around him, and lastly, his ethical approach to war. All of this ties into leadership, and through the guiding pen of Narsus, the master tactician, Arslan’s ideals become clearer.

Arslan Senki is set in a world based on past historical cultures, and I can proudly say has it done its research quite well. Although I’ve never been out of the country [yet], its portrayal of distant desert lands are captured in such a rich manner that I feel as if I’m actually sitting on a silk cushion in bright banquet room watching minstrels and men get heavily drunk!

You must not forget that Arslan is a fantasy. The magic may only be sneaking in the shadows (receiving no explanation whatsoever), but it’s still there. And since there is a hint of magic, it seems that the anime takes the typical fantasy copout: “It’s magic. I ain’t gotta explain sh*t.” Know that it works in mysterious ways, charming characters in the background, but it’s not the main focus. That’s on our characters.

Wait, what? No. Go home.

We’ve already talked about Arslan; decent kid, fair development, a bit bland, but not a poor character. Following Arslan right by his side – both his sword (javelin-thing) and shield – is Daryun. Daryun’s loyalty to his “prince” is admirable by many and his strength is unmatched – even by those in foreign lands. When he is not speaking to his prince, Daryun chats with Narsus, an old pal of his from back in the day. The two share conversations of strategy and wit, a combo both deadly and humorous. Just don’t bring up Narsus’ side-hobby of painting. Really, don’t.

Hey buddy, that’s what I thought

The other two I enjoyed were also fine warriors in their own rights. Gieve, a whimsical “traveling musician” who can skillfully wield many weapons and the chill Farangis, a muscular yet enchanting cleric and master of the bow which whom Gieve proclaims his love to. Although they are somewhat a gag duo, Gieve neither siding with Narsus nor the enemy half of the time, they receive very little backstory (specifically Farangis) – which is the biggest disappointment. I would have sacrificed ten Arslan balcony-contemplation scenes for one Farangis side story if I could.

That’s right. Slip and slide outta that room Gieve, you perv.

These adventurers along with a couple others compose Arslan’s force against lord “Silver Mask” (oh the cheese, it hurts), an incredibly skillful brute who is after Arslan’s head for some reason . . . Among the challenges that Arslan faces, this is his toughest one yet! This man is what triggers Arslan’s moral conflict. I won’t say much, but it was an intense endeavor for the crew to keep away from this madman.

Too bad NO ONE knows who you are even without the mask

Now, if you’ve thought that up until now Arslan Senki was an A+ for me, you’re incredibly mistaken. The entire show is one sloppy quest, and here’s why:

They say adventures are all about “the getting there,” and that the resolution just happens to tie loose ends. But Arslan Senki doesn’t give us either of these things! Instead it drags on for 25 boring episodes of pointless side plots doing FLIP that take far too long to resolve – Speaking of, IT DOESN’T END. Spoiler alert, but it doesn’t. Instead, we have Arslan and the gang mounted majestically, waiting to take back the kingdom until blah blah blah “here’s a season two B.S. announcement because we couldn’t get our crap together in the first.” Seriously, WHAT!?

Yuck

More yuck

Don’t even get me started with this anime’s production value. It’s TERRIBLE. I’ve had enough of CG-gummy army men, retarded-angry horses, and derpy Arslan faces to last me enough time to figure out the secrets of “Silver Mask” and overthrow Pars THREE times over. The animation is extremely inconsistent, relying on its few high-budget fight scenes and opening animation alone, and it really drags the show in the mud. You know it’s bad when you can tell where the money went in each episode. Art may look pretty, but for the love of Yaldabaoth DO NOT get this show in motion!! It’s so IRRITATING.

Heavens, I find that very hard to believe

Why do those horses look so . . . evil?

why do they go to the dark side

No seriously, what the hell IS that??

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“Yes, he’s supposed to be killing that horse.”

And now for the music. Does it fail epically like its visuals? Well, slap UVERworld, Eir Aoi, and Kalafina in the same anime and you tell me. The first opening “Boku no Kotoba de wa Nai, Kore wa Bokutachi no Kotoba” by UVERworld is pretty darn solid, and the second, “Uzu to Uzu” by NICO Touches the Walls has that quality “second half” feel to it. Once you hit Eir Aoi’s ending “Lapis Lazuli,” however, you’ve entered my top 5 endings. If Arslan is remembered for one thing, it’s gonna be this song (that moment when the OP/ED is better than the show). Lastly, Kalafina brings all under their graceful wings with “One Light,” the second ending, giving us some air of conclusion to grasp onto.

I’ll give Taro Iwashiro’s soundtrack props to filling out the fantasy-adventure tone enough to immerse me in the setting. No tracks in specific to highlight, but being supportive is all I could ask for with this shambling show.

So whoopty-freakin’-doo, there are my thoughts on The Heroic Legend of Arslan, or more accurately titled, The Heroic Legend of Asslan, pardon my French. Unless you are an absolute diehard fan of the fantasy-adventure/war drama genre, then throw this one out with yesterday’s garbage. We don’t need it, and certainly not a flippin’ sequel. That’s bullticky. Now if you’ll excuse me, I’m going to go find Farangis’ cult and burn crosses in Lusitanian yards.

“The throne itself does not have a will of its own. Depending on who sits in it, it can be the seat of justice or it can be the seat of inhuman cruelty. As long as it is a man, and not a god, doing the governing, he can never be perfect. But should he neglect to make efforts to reach for perfection, a king will surely tumble down the slippery slope towards evil with no one around to stop him.” – Farangis, and amen at that

+ Arslan’s main troupe, though a bit lacking in development, comes across as a pleasant party

+ All openings and endings were the only features keeping me attached to this show

– IN-CONS.ISTENT. ANIMATI-ON.

– Sloppy execution of story, not enough character spotlight, specifically for Farangis and Arslan

– So much wasted potential in all categories, ending was unsatisfactory

For the café rating, it’s average even during its best moments. Did anyone else feel disappointed with this anime? If you had other thoughts, I’d be very interested to read them, but otherwise charge into the like button if you found my “spittin’ fire” on Arslan at all amusing. “Yashasuiin!” I won’t lie, if felt darn good to hate on something since all I do is spread cheer about shows. And right as I return, I must bid you all farewell again, so until next time, this has been

– Takuto, your host