A Sister’s All You Need: The Perverted Life of a Light Novelist | Review

A brief spoiler-free review of the 12-episode fall 2017 anime “A Sister’s All You Need.,” animated by Silver Link., directed by Shin Oonuma, and based on Yomi Hirasaka’s light novel series of the same name.

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A Hilarious Glimpse into Light Novel Culture

Arrogant, foolish, and always fighting his editor for procrastinating on deadlines, Itsuki Hashima is a light novelist in modern day Japan whose obsession with little sisters constantly finds its way into his stories. Despite his problematic personality and siscon fixation, the single 20-year-old author has garnered a tight circle of friends: Nayuta Kani, a young genius novelist yet grossly perverted girl who’s head-over-heels for Itsuki; Haruto Fuwa, a fellow male light novelist who frequently sees success with his series; Miyako Shirakawa, a friendly girl Itsuki met during his brief time in college; and Chihiro, his LITERALLY PERFECT younger step-brother who comes over on occasion and takes care of the housework and cooking.

Together, this oddball batch of young adults play strange (and fun) games, flee on spontaneous journeys across Japan, crack horny jokes, and celebrate each other’s successes with alcohol abound. Just as how work is full of ups and downs, however, each of these hesitant individuals must eventually deal with their own set of headaches, whether that’s battling the next deadline or deciding what one truly wants to do with their life.

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The overarching story of A Sister’s All You Need is simple: watching Itsuki and his friends find success with their work. Almost episodic in a sense, we follow these struggling authors through severe cases of writer’s block, the rare advent of dealing with another’s prosperity, and of course, deadlines. How each of them tackle these various problems speak volumes about their characters; Itsuki escapes to cultural hot spots around the country as sources of inspiration for his siscon trope story, while Nayuta gets her writer’s high from, well, “feeling up” another girl’s naked body, usually Miyako’s. (Yep, the wildly perverse girl, definitely a light novel staple.) Either way, they seek out their creative boosts by reminding themselves of their, errm, other passions, and that’s where the comedy (or enlightenment) ensues.

Full of meta humor for being a light novel adaptation about writing light novels, the series offers an fascinating social commentary on light novel culture, what it has become, and a parody of what its audacious authors must be like. (Cause all light novelists must’ve walked in on a girl who’s stepped out of the shower, baring it all, and got kicked in the nut sack for it, right?) It’s a series full of light novel tropes ironically about writing light novel tropes, and while it sounds dumb, the characters—when they want to be endearing—somehow make it work.

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A Group of Friends is All You Need

I’m going to start by writing that I love these characters. They’ve got such rare, humorous chemistry together, and only when Itsuki’s apartment was full was I thoroughly entertained. That said, Itsuki is an incredible narcissist and resident little shit while Nayu is practically a whore. Any chance he gets, he shamelessly plugs his pitiful writing in conversation (usually while in a drunken storm), and Nayu? Well, she strips down. With her, it’s always boobs, butts, and dicks [insert me still giggling like a middle school boy]. It’s repetitive, almost obnoxious, and STILL, I thought they were fun characters. I adored having the shy and typically out-of-the-loop Miyako play the straight man (woman?), and I got a kick out of Haruto’s “online gay facade to attract more female fans” charade. It was all so funny to me—THEY are all so funny to me—and although the comedic gags are dumb, I still enjoyed our time spent laughing in Itsuki’s little apartment immensely.

Beyond the pervy foreplay and dick jokes, this series’s characters are some of the best of its kind: Haruto is a hard worker battling on the same front as his talented friends; Nayu is a gifted writer seeking a more personal connection beyond words on a page; Miyako is starting to find herself by venturing out of her comfort zone; and Itsuki still yearns for . . . a little sister? No, hardly. All he needs is a good group of friends, and fortunately for him, he’s already got that.

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There’s NO WAY These Guys Are “Adults”

Is it just me, or do all of the characters in a Silver Link. work look like they’re ten years old?  Apologies, random point there, but the cute, underaged character designs continue in A Sister’s All You Need. Despite being a series about adults surviving on their own (except for Nayu, age 18, and Chihiro, age 16), all of the characters look like they could still be in high school. Itsuki, who is supposed to be 20, looks like a friggin’ middle school boy, and Haruto doesn’t look a day over 16 himself despite being Itsuki’s 22 year-old friend/rival. TWENTY-TWO YEARS OLD GUYS. And it’s even more conflicting when these full-blown “young adults” start going off on wildly inappropriate and lewd discussions about, well, whatever it is that gets light novelists going.

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Although the visuals might disappoint adult viewers anticipating a cast of accurate-looking adults, the art style is still nice and easy on the eyes, even if the balance between seriousness and comedy looks very inconsistent at times. (I swear, there is never “one” Itsuki, as he looks different in every frame.) On the subject of comedy, each of the tabletop games the cast play are visualized in unique styles to bring them to life. Also, all of the games they play ARE, in fact, REAL board and card games, which is awesome! I love how a group of authors play such creatively-stimulating games—it makes the life of a light novelist feel all the more real! As you can expect, I ended up buying and introducing the storytelling card game “Once Upon A Time” to my own friends, and while it requires a good amount of mental stamina, it is tons of fun.

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For the English voice cast, VA Stephen Fu overwhelmingly excels at bringing Itsuki’s narcissistic charm and asinine snarkiness to life. (Seriously, why don’t we hear from this guy more often??) While sounding a bit too old for Nayu’s character, I can’t think of anyone better than Jamie Marchi to make those insatiable lines just roll of the tongue. While I think Sara Ragsdale’s voice is not as full and confident as I’d like, I did find her extreme timidness here appropriate. And of course, it’s always nice to hear Eric Vale lay down some smack as Itsuki’s nagging editor, Kenjirou Toki.

Finding the Inspiration to Write Through Friendship

Underneath all its abundant layers of lewd nakedness, somehow, there’s something in A Sister’s All You Need. that makes me want to sit at the keyboard and write myself. I was able to find inspiration for writing in the most unlikely of places, and that to me elevates this seemingly ordinary, dime-a-dozen siscon anime based on a light novel to merit it worth the watch. For not particularly liking the little sister trope, I surprisingly enjoyed myself a great deal. You’ll also find yourself wanting to support fellow novelists after watching, or even become interested in light novel culture as a result!

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There’s also an interesting philosophical struggle tugging at our authors: whether to appeal to what’s popular—what people are currently into—and build yourself as a person to sell your books (Haruto), or to write exclusively about what you enjoy, even if that in itself might not appeal to a large audience (Itsuki). As a blogger, this is something I must always consider when publishing a post (though I’m usually the latter, as I can’t keep up with today’s standards haha).

At its worst, this stupid comedy series is downright weird and too far out-there to make any logical sense. But at its best, like when Itsuki [stops being a self-indulgent ass and] legitimately wants to try his hardest as to not fall behind Haruto or Nayuta’s immediate successes, it’s surprisingly a very compelling, almost inspiring, story. Victory and defeat come hand-in-hand, after all, and the publishing world is not exempt from that law. The biggest problem with the series right now is that, like most light novel adaptations, the story of Itsuki and his friends is far from over. This first season is but a hilarious, heartwarming glimpse into the perverted life of a light novelist, and I do hope author Yomi Hirasaka gets the green-light for a second season of his own work in the near future—and that he, too, will celebrate his success with good company, games, and a round of drinks!

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What you want, someone always has. And usually, it means nothing to the person who actually has it. It’s pretty much a miracle when you have what you want, and most comedies and tragedies happen due to the absence of that miracle. It may not be fair, but that’s just how the world works.Itsuki Hashima


Afterword

With all its light novelist insight, comedic overtones, homoerotic undertones, and dick jokes abundant, I confidently recommend this silly light novel adaptation as a “Cake” here at the cafe, as its characters lay down fascinating intentions and promising developments straight from the start, plus it’s hella funny. Just like Itsuki’s outrageous little sister stories, there’s a “mysterious appeal” to A Sister’s All You Need., and I consider it a miracle that I admittedly enjoyed it, let alone to the degree that I did. It’s simply a fun series, and if the premise of authors drinking and playing tabletop RPGs together intrigues you, all the more reason to watch it!

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Surprisingly, the anime baited me into buying the first volume of the light novel series recently published by Yen On, so that’ll be an exciting read which I’ll definitely write about if the new developments are fulfilling enough! But what did you think about this lascivious little series? Did you find it too dumb ‘n dirty or hilarious and oddly pleasant? I’d love to hear your thoughts! Thanks for reading, and until the next time, this has been

– Takuto, your host

Completing My First “Tales” Game! | Blogmas 2017 Day 7

Hey everyone, welcome to day 7 of Blogmas!

Another quickie today, but a celebration nonetheless! This past early spring, I completed my first Tales game. For those unfamiliar with the massive franchise, the title Tales refers to a sprawling series of games, most unrelated, created by the game company Bandai Namco in Japan. They’re known for their iconic and elaborate character designs, fantasy-inspired landscapes, Celtic-inspired soundtracks, and most of all, their deep, thought-provoking adventure stories that can take just as long as a Final Fantasy game to complete. We’re talking about clocking no less than 30 hours per game!

Anyway, the Tales franchise means a lot to me. Not because I am overly familiar with the gameplay (as you can see by the title of this post, I’ve actually played very little Tales in my life T__T), but because I get my roots as a fan of entertainment in general from the fantasy genre, the Tales franchise being rich in the source. I’m a kid born and raised on attending Renaissance Festivals and Madrigal Feasts, often loosing myself in the adventurous worlds of tabletop gaming like (our adapted version of) HeroQuest (anyone remember that), TCGs like Pokemon and Magic the Gathering, books like John Flanagan’s Ranger’s Apprentice series, or even iconic films of the genre, Lord of the Rings and The Hobbit to name a couple. I love fantasy—essentially, its themes of valor, honor, and justice compose my heart for entertainment.

Most importantly, Tales of Symphonia: The Animation is one of only a handful of shows to get me started on anime. If  didn’t come across the Japanese opening of the game, “Starry Heavens,” which I’ll link below, I would never have discovered the wondrous world of Japanese animation.

So here we go: to the best of my ablility, I will briefly discuss my experiences playing both Tales of Symphonia and Tales of Zestiria on the PS3 from the weak non-gamer perspective that I have!

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Loose Discussions on My Experiences Playing a “Tales” Game

(These will DEFINITELY NOT be formal reviews.)

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Tales of Symphonia

Looking back on it, Symphonia‘s anime does a really, really good job at sticking to its source material. It’s got all the major locations, major backstory elements pertaining to the main characters, and even some of the minor characters. Heck, even most of the theme songs for specific characters and towns were brought back for the anime! But this isn’t about the anime, I suppose. Back to the game.

One of the biggest problems I had with the game was the use of annoying side mazes that involved using a “magic ring” to properly traverse. It’s gimmicks like these that tend to ward me off of games—I JUST WANT TO SEE THE STORY. Some of those were really hard, too; as a beginner, I found myself referring to YouTube walkthroughs more and more as the game’s climax neared just to get passed these stupid little travel puzzles.

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OH MY GOD WELGAIA’S FREAKIN FLOORS SCREW THIS

Another beef I had with it was the English audio. As a who’s fan loyal to what I hear first, that being the anime in fansubs, I couldn’t stand the English voices for Lloyd or Zelos. This was easily fixed by changing the game’s audio back to the original Japanese, however, so it’s not so much of a problem as it was just a preference. Raine’s VA for both  was good though, so way to go Kari Wahlgren!

Where it has its minor issues, I found myself immensely enjoying all of the sidequests or story elements that were dropped in the anime adaptation; piecing together the events and locations, however major or minor, that were missing from the anime was tons of fun, as I learned many new things about Symphonia‘s two worlds and their peoples. And while I did think that the final confrontation with Mithos, the ultimate antagonist, was a bit lousy in game format (or at least it had way less of an emotional appeal to it, though movies do tend to resonate with me more), I much rather preferred the game’s handling of tying up all the loose ends—specifically, resolving the pact with Origin and the birth of the new World Tree. It had more time to fully explain itself, and now after all these years I FINALLY understand who Origin is! Woohoo!

All-in-all, finally getting around to playing (and actually finishing, holy shit) Tales of Symphonia (PS3) after six LONG years of putting it off, I can’t help but feeling so complete—the story has finally come full-circle, the adaption introducing me to anime as a media and the PS3 game engrossing me in JRPGs. Do I now despise the anime for excluding so many “crucial” plot points? Absolutely not. I still hold Tales of Symphonia: The Animation in the highest regard, as it’s still a beautiful, moving tale of the harsh realities of racism and revenge, and the hope that comes with uniting two fundamentally broken worlds—I love both iterations of the story, and I probably always will. I DO recommend both the anime and the game, so pick your poison and head out on your own adventure ASAP! (Or be like me and experience both! More Symphonia is a very good thing.)

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Ultimately, I was just so happy I could say I completed my first Tales game, but I immediately knew that It wouldn’t be the last. In fact, my second Tales adventure was awaiting me just around the corner—the end of a good school year, and the start of a brilliant summer!

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Tales of Zestiria

I remember seeing a promotional poster for the anime Tales of Zestiria the X circulating years back, and I do recall being excited for it despite not knowing anything other than that it was another Tales adaptation by the GOD STUDIO, Ufotable. After getting to see the English voice actor for Zestiria‘s MC, Robbie Daymond, in person at this year’s Naka-Kon, I knew the first thing to do as soon as I got home: purchase the PS3 game (I actually ended up doing it in the hotel room, tho >.<).

My recent success with Symphonia set my passions ablaze for tackling the next big JRPG. Once you’ve played one JRPG, you’ve played them all, right? Or perhaps, you want to play them all. From the reviews alone, I already knew that this one was going to be the easiest-to-understand in the entire franchise so far, and that it was arguably the “not-very-smart one” in the series. The character designs charmed me too much, however, and the sparkling armitization sequences just blew me away! The real draw-in for this series, voice actor meeting aside, was the anime’s OP theme, “Kaze no Uta” by FLOW. It was just the smooth, crisp 60 fps display plus the ridiculously catchy tune that made this show a MUST for me. Anyone see a trend here?

That’s right, both Tales games that I have played drew me in through their gorgeous, catchy openings. I suppose that should speak volumes about their music choice and soundtracks, no? Easily some of the best stuff I’ve ever listened to. And I still jam to this song every time I’m working out (which is rare) or whenever I need something to lift my spirits (which is often).

Unlike Symphonia, however, Zestiria had yet another thing winning for it: the fandom. Oh the ships, all the ships, I tells ya!! I’m such a sucker for anything Sorey and Mikleo, Alisha and Lailah. They’re all just so pretty, AHH!!

EHERM. Tales of Zestiria, despite all my senseless fanboying, is a beloved game that, honestly, treads many of the same lines that Symphonia did: two races trying to coexist, one “chosen” person designated to heal the land, a loudmouth (yet adorable) MC and his reserved, intelligent best friend. “Best friend ;)” All of the parallels and similarities just make me glad that Zestiria, though argued as the “dumb one,” was my second Tales game.

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As a PS3 game itself, the reviews ARE true in that the game is likely one of the easier ones in the franchise. I had very few problems in it . . . as in literally none at all. Sure, the story isn’t as deep or intricate (or emotional) as I would have wanted it to be (AKA more like Symphonia’s darkness), but that in itself makes Zestiria‘s almost overwhelming optimism contagious, and fun to play regardless of whatever mood you’re in. The visuals are, holy god almighty, some of the finest I’ve ever seen in gaming (THOSE SKIES THO F*CK ME), and the orchestral soundtrack should be on EVERY tabletop gamer’s background music playlist. Like, shit, need something that sounds absolutely LEGENDARY for a whole freakin’ hour, here you go:

To recap the Zestiria (PS3) experience, it was easy, simple, fantasy fun at its finest. You don’t need to collect many bonus items (if any at all, I skipped most of them), and the fights themselves are, WOAH, WHAT’S THIS, the most FUN part of the gameplay! I’m no gamer, and I found swingin’ around Sorey’s massive armitized swords, bow, giant fists—what have you—to be greatly pleasurable. If you’re not looking for the deepest Tales game, but one that’s great for a first-timer, Zestiria is the one for you. I recommend it.

FUN FACT: After meeting Robbie Daymond, I played through all of the game in English and loved it—proof that once again, whatever you hear first is likely your favorite. I was also incredibly hyped for the anime adaption, as it looks like the best thing to come from Ufotable besides Fate/stay night: Unlimited Blade Works, and that’s one of the most top-tier anime you could ask for! I’m currently watching the anime, and while the inclusion of the Berseria *promotional episodes* were pointless and time-draining, it’s a pretty good show. I won’t make any judgement calls now, but I’d love to review it whenever I finish! Also, for all I know, Berseria could very well end up being my next Tales game to experience, as it, too . . . well, I bet you can already guess.

It had a rockin’ OP. 🙂

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What did you think of Symphonia or Zestiria? Any opinions on their anime adaptations, either? For the record, I have seen the Tales of the Abyss anime, but that was also very long ago, so want to rewatch that some day. Lastly, are there any particular favorites or recommendations from the Tales franchise out there? Let me know! I’ve heard that Symphonia is actually one of the bests, and though I haven’t played the others, I’m gonna probably call it as my favorite. Sorry, it’s just first-timer’s bias. This wrap up Blogmas Day Seven of the 12 Days of Anime! Thanks for reading, and I’ll catch you all tomorrow!

– Takuto, your host

Death Parade: That’s Just the Name of the Game | OWLS “Dreamers”

Chances are that if you were linked here from another blogger pal, then you might be new. To those first-timers, “Hi, I’m Takuto, welcome to my anime cafe!” As part of the OWLS blog tour’s  tenth monthly topic, “Dreamers,” I decided to incorporate what would have been my standard Death Parade review into this retrospective look at beauty stopped short by a cruel twist of fate.

Every individual has a goal or ambition that they devote their whole life to with passion and courage—whether it’s landing your dream job, traveling, or finding the love of your life. However, there are those who spent their whole life working towards a dream, but were cut short due to an unexpected occurrence. Those people are left only to dream and wonder about the possibility. 

We are not going to focus on the individuals that achieved their aspirations, but instead look at characters that weren’t able to. We will explore what happens to characters who had their wings forcefully cut off, as well as those who gave up before they even started their journey.

I’m a little late to the Death Parade game, but better late than never, right? Also . . . IT’S FRIDAY THE 13—KARMA IS GOING TO EAT ME ALIVE AND SPIT ME OUT. Thanks Lyn for the prompt!

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A brief discussion on the winter 2015 anime “Death Parade,” produced by Madhouse, directed and based on the original story by Yuzuru Tachikawa. SPOILERS WILL BE PRESENT.

“Welcome to Quindecim”

What awaits us in the afterlife? Is there even such a place? As we understand it, nobody will remember how they died. There is living, and then the moment after death. So how did I get here—and why is there a bar in the afterlife?

Such is the state of mind of those who—fortunately or not—awaken in a mysterious bar remembering only that they lived, and that they are now here at a chic bar called the Quindecim. You cannot escape, but you are invited to participate in a game where the value of your soul is on the line, and weighed by none other than the discreet bartender Decim himself. Darts, bowling, air hockey—your typical watering hole time-wasters. Terrible joke, right? Honey, that’s just the name of the game.

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As pairs of strangers stumble into the ethereal pub, they quickly ingrain it within themselves that winning is absolutely dire to making it out alive. Little do they know that despite having come from different walks of life, human nature is unchanging, including the worsts parts of it. That precise moment of despair declares the true winner and loser, and just like an arbiter Decim passes judgement based on the revelations alone, sending them to either heaven or hell following the game—that is until, however, the arrival of a strange black haired woman causes Decim to reevaluate this cruel system of judgement he employs upon his poor guests, as well as his own existence as a heartless arbiter.

“Tell me, bartender . . . we’re already dead”

Death Parade centers its focus on three important themes: the act of passing judgement upon others, self-realization, and death itself. What’s really special about this anime is how it breaks down these notions and turns them on their head, causing the lives of the characters in the show to fall short of any real achievement or happiness:

3. Judgement For one, Decim does not believe that the games bring out the true hearts of his guests, but that true shock and terror for one’s own being does instead. He draws forth these intense emotions by the games: slowly, he might re-implant the memories of their deaths back into their minds; or perhaps, he’ll break or disable a function necessary to win the game in order to see how those essentially “cheated  on” accept these brutal circumstances. Actions define your character, after all. But could you even call this fair judgement? Decim thinks so.

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2. Self-Realization All of our guests awaken without a clue as to how they got there. None of them even remember how they died, which is crucial to the game Decim wishes them to play. As the matches progress and the memories begin trickling back, these individuals start to reveal their true colors to one another, some exploding with hypocritical violence like they used to back when they lived, others merely crying at the tragedies that befell them pre-death. What’s common between both the winners and the losers is that they are all struggling while coming to terms with the realities that fate has placed them in. That shock is a lot to take in. All at once, you remember the person you used to be: the sins that you committed, or the evils that were done to you unknowingly—how you were stabbed in the back, or how you yourself took another’s life. Here, self-realization isn’t used to instill individuals with hope, but rather complicate matters, causing some to break because of the pain.

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1. Death One of the anime’s greatest secrets is revealed come episode two: the guests who believe that they’ve just been kidnapped or imprisoned are, in fact, deceased, presumably stuck in a purgatory of sorts until the arbiter judges them, sending them to either heaven or hell. That’s when the second great secret is revealed: there is no life after death, only reincarnation or the void. Adding more trauma to the hopeless situation, Death Parade anticipates that its viewers are left praying for the purest of the two guests, only to have that purity snapped by the ultimate revelation: There are no second chances, in life and after it.

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Why do it all? To Show us Chiyuki, a Dreamer

This is the name of the black haired woman with no name, no memories, but a passing thought: she knows that she’s already dead. Inconveniencing Nona, Decim’s “boss,” the nameless woman is granted a working shift at Decim’s side until . . . hmm, well we don’t really know how long she was supposed to work, just that towards the latter half of the series memories of her past life start resurfacing, creating an unstable existence trapped with little time left to remember everything. Luckily, she does, only to realize that she, too, was ruined long ago.

She was heralded as one of the nation’s top ice-skaters, and as a child growing into an adult, everyone only saw her for that, an athlete. Chiyuki was thrilled with the praise and success, but overtime (especially as a full-grown adult woman) we get the feeling that she wanted to be more than that—to be known for who she was, not what. And nobody cared to explore that side of her. She was judged by the world for what she accomplished, not how she lived.

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To balance the scales, Chiyuki is sent as an assistant to Decim to judge souls herself. She finds herself frequently bumping heads with Decim’s cool demeanor, though, frequently voicing her human emotions and opinions quite loudly—about how wrong Decim is, or how unfair the things he does are. She opens Decim’s eyes to the way of the world, allowing them both to tragically realize that, whether it’s in life or whatever comes after, no soul deserves the unbearable weight of judging others.

She was judged, she had a realization, and then she died. But not in the traditional sense. No—her death came with losing what connected her to others: ice-skating. After suffering a career-ruining injury, she was forced to give up her passions, aspirations, and biggest dreams of becoming one of the greatest ice-skaters to ever live—THIS was what truly killed her, for now, without a purpose, she merely exists and walks along a destination-less path. When Decim shows Chiyuki the world without her in it, she realizes that her suicide marked the finality of her regrets, not her death. The pain she caused her mother absolutely tore her apart, and she is left heartbroken because she wished she had valued her own life.

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Where Justice Lies

Given the once-in-a-“lifetime” chance to return to the living, Chiyuki denies the ultimate wish. Why? Why wouldn’t she want to apologize and reunite with her mom?? Causality, that’s why; give and take. When a soul leaves the earth, a ripple of cause and effect impacts the lives of others. By reclaiming the impossible—a second chance at everything—her soul is exchanged for another. This brings us back to the first theme, where YOU do not get the chance to weigh another’s life, nor the sorrows that would come with that stranger’s death. The revival of one brings about the unfair ruin of another, and if justice has taught her anything by this point, it’s that this is the greatest taboo.

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At the story’s end, we find out that Decim’s existence is part of an elaborate experiment crafted by Nona all for the sake of searching for a better judgement system. Though Quindecim’s tactics are arguably fairer than the ones we have now, it’s still a far shot from true justice. That begs us to ask the essential question:

How long will it take to find where justice lies, and at the smallest cost possible?

Death Parade takes an exceptionally accurate stab in the dark and concludes that, though trial and error brings us inches closer towards the light, true justice still lies many, many lifetimes away. In a story rich with irony where dreams are crushed and lives are weighed like pennies, those parading into the bar of the afterlife died long before they even realized they lived.

“I don’t regret the things I’ve done. I regret the things I didn’t do when I had the chance.” – Chiyuki


Man, I didn’t even get into the slick animation (with amazing texture designs), atmospheric and emotional soundtrack, or the other characters besides Chiyuki and Decim, but perhaps I’ll leave that all up to you to explore yourself! It is, after all, regarded as a “Cake” here at the Quintaku. 🙂 But yeah, Death Parade, it’s a wild ride for sure, though I can’t help but feel that it, like its poor characters, had its expectancy cut short. I doubt there’ll ever be more, considering it’s an original source (the best kind of anime), but who knows, maybe Lady Luck will throw us a curve ball, or an extra toss at the dart board. (Just please, avoid the eyes. That would suck immensely.) Let me know what you thought of this anime!

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This concludes my ~spooky~ October 13th entry in the OWLS “Dreamers” blog tour. The incredible YouTuber Gigi of Animepalooza *FINALLY* put together a video captioning the flawed life and broken dreams of Yuri!!! On ICE‘s KING JJ which you can view right here! Also, look out for our fearless leader Arria’s (Fujinsei) post about the lovely Silver Spoon this upcoming Monday, October 16th!  Thank you so much for reading, and until next time, this has been

– Takuto, your host

Overfly, To Be So Close Yet So Far Away | PART V & FINALE: In Defense of Fairy Dance

This is part five and finale of the five-part series “In Defense of Fairy Dance,” a collection and comprehensive analysis defending the positive aspects of Reki Kawahara’s “Fairy Dance” arc in Sword Art Online. Research was gathered from the anime (sub and dub versions) and volumes three and four of the light novel series. This is in NO WAY written to justify all of the second half of the series, nor is it to say that it is particularly well-written. Instead, it is a half-full glass of the neat things the series did, and why I enjoyed myself with most of the content despite the glaring flaws. HEAVY SPOILERS EXIST.

Well readers, we’ve reached the final stretch! Instead of boring you with another wave of novel quotes and anime screenshots, I decided to go out on a limb [insert World Tree joke here] and bring in sound to this comprehensive analysis. Specifically, Sword Art Online’s second ending (my favorite song) “Overfly” by Luna Haruna. For this post, I’d like to seek the great YouTuber and vocalist Amanda Lee and her cover of “Overfly” to wrap everything up, as its lyrical brilliance encompasses the heart and soul of the “Fairy Dance.” Even though the multi-meaningful lyrics can be applied to practically all characters in the franchise (dramatic irony and all), I want to tag-team with AmaLee and let one Sylph in particular shine above the crowd.

I DO NOT OWN “OVERFLY” OR THIS COVER. THE SONG BELONGS TO LUNA HARUNA AND THE COVER BELONGS TO AMANDA LEE.

First, a note from AmaLee herself. If you read the description box, she quotes:

“I wanted to chime in about this song (rare, I know!) If you’ve watched the anime you can probably see that this song is written from Sugu’s perspective. (spoiler warning) Throughout the song she’s realizing that her love is one-sided and is trying to deal with that heartbreak. I know many people don’t like Sugu but I just want to give her a big hug after singing this song~ ;;;A;;; I the lyrics are extremely touching because everyone knows the feeling of wanting something so badly but ultimately knowing that no matter what you do, you can’t make it happen. Betcha didn’t think this song was that bittersweet when you heard it in Japanese!”

Oh yeah, then why the Asuna picture instead of Suguha? How does this play into the sad irony we’ve thoroughly established?

nosuguha

Ah yes, the truth is polarizing. Onto the song!

ENGLISH “Overfly” Sword Art Online (AmaLee)

 

Hands up high Raise them high

And cast your worries to the sky

There’s no doubt Not one doubt

As I make my wish and let it cry out

Two hands in the air not only represent a surrender, but also an “AGH, I give up!” action. And that’s exactly what Suguha’s doing here – She’s throwing her burdens and troubles towards the heavens in hopes that – without doubt – she will be able to dream without worry and just let it all out.

If I gathered all the love in my heart

That grows with every passing day

I would find a confusing puzzle

That changes and rearranges

Every day, Sugu’s love for Kazuto grows more and more. Love isn’t an emotion to stop by for an hour, sip on a drink, then depart. No. Each passing moment she shares with him adds to the complexity of the scenario – Should I love him, should I not . . . ? Sugu knows the chaos that would spread should she declare her love to her brother, and that not only hurts but confuses her. Shouldn’t she be entitled to pursue love passionately and freely? In this case, society (and some health studies) indicate otherwise.

Will I ever find my place? I’m not sure

Or will I forever feel insecure?

And the moment all the questions fade

I notice my tears

But I can’t hold them back

Will Sugu eventually find a place where she is comfortable with this forbidden lust? She doesn’t know. Perhaps she’ll be clutching that intangible and silly reality forever, like a kid at a carnival still waiting by the Ferris wheel with a ticket despite it having closed hours ago. However, the moment she thinks she’s come up with a solution and/or breaks the ice, Sugu is reminded about how wrong that love is, and cries indefinitely.

Maybe it’s too late

I’ve lost my chance

All of my questions shall go unanswered

Will I keep fighting to find the light or

Will I descend to a bitter end?

It might even be too late! I mean, Kazuto loves Asuna with a desire unlike any other; Perhaps Sugu should just throw in the towel now. I mean, the two are a good match. What would you do – Pursue love passionately and vigorously, or end the struggle only to wallow in more regret, guilt, and heartbreak?

Hands up high Raise them high

And cast your worries to the sky

If you can’t stand

Then take my hand

And I will rise to fight by your side

My beating heart is burning on

And as it races I realize

There’s no doubt Not one doubt

As I make my wish and let it cry out

Chorus time. Toss up those hands in prayer, as all will eventually be fine. Here, I imagine Leafa’s personality peeking through the clouds. The fierce Sylph warrior is reaching out to Kirito’s hand in an effort to help him rise and rescue his seemingly long-lost ‘wife.’ This encouragement, in turn, causes reinvention to take root within Leafa. “Now I have purpose,” and this excites her heart into motion. If he can pursue that wildly at impossible odds, so can she. The wish is back into focus.

I have always danced to my own beat

But you always throw me out of sync

‘Cause around you I am holding back

And I’m mastering a fake brave smile

Sugu is tough on the outside and on the inside. She’s in kendo, and damn good at it, too! Ever since, she’s had her own rhythm – her own ebb and flow. Even in ALO, flying through missions is the only thing on her mind. But romance keeps disrupting the waters; a heartbeat that keeps accelerating. Leafa has to act tough around Kirito so that he is not discouraged, even if her heart is overflowing with anticipation and mixed signals.

Maybe it’s too late

I’ve lost to my dreams

All of my wishes come true only here

If I wake up now, I’ll lose this moment

I fear my dreams will fade around me

Kazuto returned to the real world nicer than ever before, and that also offsets Sugu. “Why is he so kind to me?” As reality keeps tormenting her, indecision crawls back into the forefront. All of Sugu’s greatest dreams come true in the enchanting land of the fairies, ALfheim Online. She can fly, rest, make friends, and most of all, be truly free. If Sugu decides to “wake up” and choose Kazuto over ALO, she knows she’ll lose many things in the process, including her one true dream of flying higher than the clouds.

I’m so close yet so far

I can’t reach out to where you are

I’d give my heart I’d give my soul

But somethings are not in our control

“I’m so close, yet so far.” This is the ideal caption for Sword Art Online’s second half. It ties to Asuna and Kirito being in the same gaming world, yet not being able to meet up. It applies to Kirito standing over her real body in the hospital, yet not being able to say a word. It enforces the thought that Suguha has tragically fallen in love with her own brother, and despite them being closer than ever before (they live in the same house for chrissake), she feels so far apart. How about Leafa wanting to break the flight barrier? She’s so damn close all the time, yet the game has set it so that it’s impossible to breech. It’s all of that damn Dramatic Irony crap we’ve been delving into for the past two weeks!! Everyone on this cruel stage is willing to risk their heart and soul, but whether it be game admins, societal roles, or virtual connections, it’s not for them to decide the rules.

Your hand’s not meant for me to hold

And I’ll be lonely when you’re gone

I’m aware So aware

Only through my memory you’ll be there

A sister knows she cannot be with her own brother in matrimony. Thus, when Asuna and Kazuto go off and wed in the real world, Sugu will feel very lonely. Same with Kirito – Once he finds the princess he’s searching for, Leafa will lose her daring knight and precious friend. Only in reminiscence will she savor these wonderful joys.

It’s not the destiny that I’ve dreamed of

And as I cry I know this is goodbye

How can I ever reach you

When I can’t even see the sky?

She didn’t want to fall in love with Kazuto – That’s why she moved on to Kirito! But when Kirito proclaims his lover’s name, “Asuna,” she realizes that she was just another player in this punishing game of tag. Why she “can’t see the sky” could represent her tears filling and blurring out the view. Or perhaps another hint at the flight barrier which she cannot breech. Even more so could be that at the beginning of the song (and at the end here), Sugu cast her dreams to the sky, and that vision has now become muddied.

Hands up high Raise them high

And cast your worries to the sky

If you can’t stand

Then take my hand

And I will rise to fight by your side

My beating heart is burning on

And as it races I realize

There’s no doubt Not one doubt

As I make my wish and let it cry out

Regardless, the sky will always hold her heavy heart and greatest wishes. If Kirito needs help, then she will help him like he did for her. Simple as that, and this foreshadows the route she takes following the revelation (Sugu finds out) and the conclusion. Fighting with him excites her, and as her heart beats firmly, the Sylph now knows where she stands: In the sky, high above spiraling towers where her desires can cry out, yet out of reach for anyone else to hear. What else could “Overfly” mean?


Thank you for reading! Please, share any thoughts below and stay tuned for a brief REFLECTION!

(I own neither the anime nor the light novel series of Sword Art Online. All images and videos belong to A-1 Pictures and Reki Kawahara. “Overfly” belongs to Luna Haruna, and this English cover belongs to AmaLee.)

Cafe Talk #1: Movie Theater Madness!?

Mina-san, konbanwa ~

Welcome to the first Cafe Talk, a new segment to my Anime Cafe where I pretty much chat about anything that I want to – hopefully interesting and engaging conversation, though! Unlike my reviews, I literally have no structure for this bit, so here we go! 😀

Every summer, my siblings and I like to get together and do lots of fun, youthful activities, whether it’s playing cards, games, drawing, etc. Two years ago, our little games were starting to get old, and it seemed like there was absolutely nothing else to do but browse the web – a rising pastime. Now, a year prior to this, I stumbled upon anime, and was slowly yet secretly watching some in my free time – my greatest private haven!

Without knowing how the others would react, I bravely proposed that “I have a couple of shows I think you guys would like, are you interested?” We’re all teens that had lived up Pokemon, Yu-Gi-Oh, and Sailor Moon, so I thought, “What the hell, ya know?” What’s the worst that could happen?

I printed up a schedule, lined up the shows, started my first anime collection, printed posters of each show, “advertised,” and finally, the day came – the first showing of the 2013 Summer Movie Theater. How would they react? Was my secret hobby too much/not worthy of them? *Gulp, sweat beads*

They loved all of it. Every single show.

Since then, I have been showing them more and more anime through my seasonal theaters, summer being a slew of shows with fall and winter receiving one overly-hyped title each. As silly as it sounds, it was successful, ridiculously fun, and most of all, I stepped out of the looming shadow of my love for anime – I was accepted by others, sure, siblings, but for nobody knowing to now my whole family – whew!

Now marks the third summer movie theater, and though budget problems arise, I’ve managed to pull together a pretty solid set:

Act One – Love, Chunibyo & Other Delusions!, Yamada’s First Time, Log Horizon, and The Devil is a Part-Timer!

Act Two – Psycho-Pass, Rebuild of Evangelion 1.11 & 2.22, A Certain Magical Index II (with Endymion movie), and Puella Magi Madoka Magica (with Rebellion movie)

The Raildex universe is always featured towards the finale of our theaters, as it just feels like a great way to end the summer. But otherwise, what do you think? Is that a good lineup or what!?

Did you ever bond with your siblings like this? Yeah, we’re dorks with our business-like format and all, but hey, we have a great time! How did you “come out” as an anime fan? Was it just a small hobby of yours or did you come out with a bang like I did? Also, what do you think of Cafe Talk? Comment below – I love hearing from you guys! Tickets are on sale now :P, and until next time, this has been

– Takuto, your host