A Second Chance to Shine: Land of the Lustrous MANGA || “First” Impressions

First impressions for volume one of Haruko Ichikawa’s manga series “Land of the Lustrous,” published in 2017 by Kodansha Comics.


So, I Was Wrong . . .

This is a bit of a weird post, but hear me out. The story goes like this: I’m sitting here ready to sell the first five volumes of Land of the Lustrous that I own because I wasn’t going to continue reading it. Ever since the anime enchanted me back in late 2017, I have been eager to find out what happens in the story beyond the adaptation. Everyone online is always hyping up the manga each time a new volume is released, and I wanted to join in on the fun. (This all began when the manga started being released in English, of course.)

But as soon as I flipped open the cover, I didn’t understand any of it. The characters all looked the same, the art style was visually attractive but hard to follow. None of it made sense to me. I couldn’t even get past the first chapter. So, I put the book(s) back on my shelf, thinking I just wasn’t in the right head space for reading manga.

Months pass. I distinctly recall trying out that first volume again, but didn’t get beyond the opening act. A year goes by, and this series is still sitting there looking pretty. Before I know it, 2020 is here. At some point I tried again—couldn’t do it. What was I not understanding? Was the writing beyond what I could contemplate? Why was everyone raving about this series each time a new volume was released when I couldn’t even get past the first fifty pages?

“A Perfect Adaptation”

Just the other day, Jack of Under the Scope over on YouTube put out this video titled “Land Of The Lustrous: A PERFECT Adaptation.” Now, I know Jack to be a pretty smart and reasonable guy. But this was a pretty big claim, even for him. So I watched it, eager to hear what he had to say—and what I, apparently, was not picking up.

Through his tight-knit, formal analysis comparing the anime and the manga, I walked away having entirely different thoughts about Land of the Lustrous than I held going in. I was reminded of all the wonderful things the anime series did, and why I wanted to pick up the manga in the first place. Really, my kudos go out to Jack and his editor.

I’m only writing this post now because, as you can imagine by the title, I finally completed volume one of the series—and all in a single sitting, no less! Thanks to watching Jack break down how Haruko Ichikawa constructed the manga (even if it was only his interpretation), I was able to understand so many new things about this book I had neglected for the past couple years.

For one, the panel composition is brilliant. (And no, I’m not just saying that because Jack did.) I get why it’s intelligent compositing; the word bubbles naturally guide the reader through the page, following the action, emotions, and anticipation built up before flipping to the next one. Some of Phos’s dialogue actually had me grinning, whereas many of the comments made by Cinnabar and Diamond made my heart ache with sympathy.

And the fights between the Lunarians and the Gems are unbelievably gorgeous and fluid, nightmarish and dreamlike. Ichikawa’s mastered a strong eye and steady hand for crafting all kinds of tectures: glossy hair and glassy eyes, brittle arms and blowing fields, viscous liquids and vile substances. I seen now that Land of the Lustrous is a tactile experience as it is a narrative one. Much of this is accomplished by the stark use of flat black vs. round white shapes to catch the reader’s eye, but it’s also the Gems themselves that carry the weight of this unique story.

It Was Always This Good

As graceful as the action and writing may be, a common criticism of the manga series is that it’s hard to tell characters apart. But, as YouTube friend Simply Gee pointed out, perhaps that’s part of the point. Phos lives in a world where their individuality is a stunningly hard thing to achieve, despite there only being 27 other Gems to compete against for Kongo-sensei’s attention. They all have the same body shape, wear the same clothes, and live in the same construct. Thus, it’d only be natural for characters to gradually become more defined—physically and emotionally for themselves AND the viewer—as the story progresses. Everyone will have their chance to shine eventually.

I realize this post was less of a “first” impressions and more of a commentary on the series as a whole, but the bottom line I’m getting at here is that Land of the Lustrous is very intelligently designed—and that shouldn’t stop anyone from trying to enjoy it. Heck, still I don’t know a thing about mineral hardness and Moh’s scale, but I love Dia’s caring personality and Jade’s stern, no-nonsense attitude nonetheless.

Elegant, unique, and bizarrely stylish, Land of the Lustrous is about searching for purpose in life. However, as one might expect, the book reads very different than the adaptation. In this instance, it took me needing a little push to understand why the manga is so beloved by others. But I believe learning what makes a work of art “good” will always be worth it. After all, I’d certainly rather be in the club that enjoys reading Land of the Lustrous than not—because it’s very good. Then again, I suppose it always has been.


What if you tried making a big change in yourself? Maybe try something you never do would help? — Diamond


Afterword

I can’t recall if I’ve ever written a manga first impressions before, given that I don’t read much manga. If this is the first, however, I’d love to hear what you thought, as well as whether you’d be interested in more of these! I’m definitely keeping Land of the Lustrous on my shelves, and will continue reading until at least until I’ve read those five volumes I bought a while back. After that, well, I suppose we’ll see! I imagine the series only gets better, though. Thanks for reading, and until next time!

– Takuto

Game of Laplace: Rampo Edogawa’s Macabre Eye-Candy Playground | Review

A brief spoiler-free review of the 11-episode summer 2015 anime “Rampo Kitan: Game of Laplace,” animated by Lerche, directed by Seiji Kishi, and inspired by the works of author Edogawa Rampo.

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A Startling Wake-Up Call

Famous for his influence on Japanese fiction, mystery author and critic Ranpo Edogawa (romanized as Rampo) passed away a little over 50 years ago, and what a better way to commemorate the 50th anniversary of his death in 1965 than with a surreal mystery/horror anime loosely based on his stories? (Ya nailed it Japan.) That’s exactly what Rampo Kitan: Game of Laplace is, and although this series of brutal and bizarre crimes stems from an author known to write masterpieces, this clunky anime “adaptation” comes up short in just about every gruesome case. And somehow, I still enjoyed it.

Middle school student Kobayashi is framed for murder. He awakens in his classroom to find his teacher brutally mutilated, and the murder weapon dripping with blood in his hand. Any normal kid would be freaking out by now, but Kobayashi finds himself more so curious (and secretly thrilled) about this strange attempt to frame him. Watching out for Kobayashi’s well-being, a close friend named Hashiba joins the case as a willing accomplice to help prove Kobayashi’s innocence. Also roped into solving this twisted crime is Akechi, a lazy genius high school detective who immediately sees an interesting potential in the young accused boy. Desiring nothing more than to mix up his mundane life, Kobayashi pleads to be recruited as Akechi’s assistant, to which Akechi agrees to take him on—but only if he can handle the chaos that comes with disobeying the law.

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Game of Laplace‘s characters are simply too fun for the plot’s serious overtones. As much as the series tries to be a philosophical thriller, Kobayashi’s enthusiasm and Akechi’s frank lack of care always kill the mood. When viewed as a comedy, however, this problem is less apparent (which is probably not the intent but it just fits better no matter how you look at it). Hashiba’s one-sided (and unresolved) bromance with Kobayshi only makes his reason for always being with the detectives sillier, and once little-girl-lover and phantom thief “Shadow Man” becomes a member of the main cast, any sense of seriousness goes out the window. Heck, this crook wears a freakin’ PAPER BAG over his head to protect his identity! A true master of disguise, right? How can I not laugh at his constantly-dumbfounded expression??

Although the characters give this series a few too many laughs than it probably should have, there’s still a nice balance of chemistry between them. Kobayashi fawns over Akechi’s work; Hashiba blushes and stammers whenever Kobayashi acts too girly; police officers Kagami and Nakamura respect and deeply care for each others’ well-being; and everyone, especially Akechi, hates Shadow Man. (Look no further than episode six for proof of this. Even if you don’t watch the series, this episode is worth it if you wanna kill time for some damn hilarious dialogue.) So if it’s not the characters, what makes Game of Laplace not as great as it should be?

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The Problem with Telling a Good Mystery

From what I understand, in theory, every good mystery can be solved by oneself using the clues laid out before them. All of the necessary evidence should be placed fairly before the detective (in this case the viewer), and a decent amount of time should be given before the answer is revealed. Additionally, should a certain character need to solve the case, one piece of critical evidence will be withheld until the end explanation is made. Sounds about right, doesn’t it? Well, this is where Game of Laplace struggles hard, as there’s never enough evidence (or time) to find out whodunit.

Not only that, but the criminal or mastermind at hand rarely has any time to establish themselves as a character within the work. At most, you’ll get a ” Office Secretary” or “Construction Worker B,” and then the episode will move on to have Kobayashi quickly solve the case right after Hashiba gives a sensible hypothesis. It’s just a poorly written mystery series if that is truly the main goal, which is odd given that Rampo Edogawa is so highly regarded. (I’m guessing it’s a fault with the anime, not the original author’s stories.) As a viewer, I ended up just sitting through the series with my brain turned off, and while none of the reveals were particularly shocking, at least there was a coherent, albeit weak, story that weaves together the crimes.

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Making the Most Out of a Bad Situation

As I mentioned earlier, there’s a certain standalone episode six that I recommend even if you don’t watch the series. The reason for that is simple: Funimation’s hysterical English dubbing. Quick-witted and well-voiced, the quality of acting given to such a mediocre title truly makes the most out of this not-so-hot series. While a bad dub can ruin a show, a good dub can save one, and that by far is Game of Laplace‘s most redeeming quality. Newcomer Jill Harris has proven herself on multiple occasions that she can voice a cute feminine boy (like Kobayashi) without sounding “too girlish,” and Justin Briner as this doting “boyfriend” character with Hashiba is a great match. Throw in veterans like Eric Vale for Akechi’s aggressively low voice, J. Michael Tatum’s smooth-sounding Kagami, and Sonny Strait as everyone’s least favorite bag-wearing Shadow Man and you’ve got a wonderfully solid cast!

Stuido Lerche animates the world of Game of Laplace with just as much creative pizzazz, wacky checkerboard patterns, and bright colors as they do with all their titles. Like they did with the Danganronpa 3 anime (one of my favorites), the background characters are nulled out with a single color to truly seem like “background characters.” Not my favorite visual choice, as sometimes the culprits are actually these blobs of color, causing you to be reliant on voices alone (another reason for the dub), but it does result in an interesting style. The show gets its real visual appeal and absurdity from its investigation scenes where, in a fashion similar to superior mystery title Hyouka, each breakdown of the case is done so uniquely and creatively. This helps the show stay visually entertaining, even if the plot is a little out there. Also, butterflies.

Stick to the Classics

Nearly every mystery anime I’d seen before this one was better than Game of Laplace—but not all of those shows had a cast as fun as this one was. For a 50th anniversary project, I wish they had made an adaptation for a single one of his works, not a messy conglomeration of several. The series easily could’ve been better this way, and I bet more people would’ve watched a show advertised as “Rampo Edogawa tale brought to anime” than a series loosely based on a collection of works like “The Human Chair” and “Twenty Faces.”

This is going to be one of those shows that I enjoyed, but I can guarantee that most will not. The character humor tickled me just right with Funi’s dub, and Lerche happens to be one of my favorite animation studios. In other words, this series is only recommended to those thirsting for more murder mystery anime who have already exhausted the genre’s reserves in their desperate hunt. Watch Danganronpa, Hyouka, Higurashi, Rokka—any of those anime first; as the saying goes, “Stick to the classics” (ironic, I know). Then, only once you’ve thoroughly enjoyed what the genre has to offer, come stop by the Akechi detective agency for a laugh with old Rampo Edogawa.

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The harder the game is to solve, the more fun you can have, right?—Akechi Kogorou


Afterword

Not much to say here, especially since several character backstories and relationships remain largely unresolved by the end (hang in there, Hashiba). Like, Akechi is seen crushing up and washing down these white pills with the same brand of canned coffee all the time, but we never know why he does it . . . huh. Weird.

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Still, I downed this series like a hot “Coffee” myself here at the cafe, and so you’ll have to let me know what you thought about this series or my review down in the comments! It’s nice to be back for a quick review and not just an OWLS post, am I right? Not that I dislike writing them, but it seems like that’s all I write anymore, and I’ve got to change that! Thanks for reading, and until next time, this has been

– Takuto, your host